Exam Details

Subject Match moving
Paper
Exam / Course Bachelor of Arts in 3D Animation and Visual Effects
Department School of Journalism and New Media Studies (SOJNMS)
Organization indira gandhi national open university
Position
Exam Date December, 2016
City, State new delhi,


Question Paper

No. of Printed Pages: 5 IBNMI-01SI
BACHELOR OF ARTS IN 3D ANIMATION AND

VISUAL EFFECTS
Term-End Theory Examination
December, 2016

BNMI-013 MATCHMOVING
Time 1!.. hours Maximum Marks: 30
2
Note: Attempt all questions.
The following section has objective type questions. Select the right answer. Each question carries 1 mark.

1. Every skeleton has several parent joints and child joints, and one joint. 1

root

dummy

proxy

2. useful for creating detailed arcing movement, but not very intuitive for goal-directed movements. 1

Inverse kinematics

Forward kinematics

Reverse kinematics

3. When a model is bound to a skeleton using it then follows to the transformations of the skeleton's joints. 1

linking

skinning

binding

4. You can use deformers as modeling tools. 1

True

False

5. constraints cause the constrained object to inherit the transformations and global orientation of its target objects. 1

Parent

Aim

Geometry

6. A point constraint causes an object to move to and follow the position of an object, or the position of several objects. 1

collective

average

additive

7. are hierarchical, articulated structures that let you pose and animate bound models. 1

Skeletons

Bipeds

Joints


8. lets you split, duplicate and blend animation clips to achieve the motion effects that you want. 1

Pose to Pose

Linear

Non-linear

9. is a way of animating an object's translation and rotation attributes by specifying a NURBS curve as the object's trajectory. 1

Path

Curve

Spline

10. Adding the main action gives a scene more life. 1

secondary actions

parallel actions

alternative actions

11. The natural action tends to follow an/a ____trajectory. 1

arched

linear

flat

12. Timing refers to the number of drawings or frames for a given action. 1

True

False

13. Dope sheet is also known as 1

X-sheet

Y-sheet

Z-sheet

14. In graph editor, Linear Tangents give 1

Ease In, Ease Out motion

Straight In, Straight Out motion

Straight In, Straight In motion

15. Which one of the following is not a principle of an animation? 1

Appeal

Bouncing Ball

Arc

Answer the following questions in brief. Each question carries 5 marks.

16. Explain the following principles of animation. (any 5

Secondary Actions

Arc

Slow In Slow Out

17. Explain the Blend Shapes Deformer and its uses. 5

18. Explain the difference between IK and FK 5


Departments

  • Centre for Corporate Education, Training & Consultancy (CCETC)
  • Centre for Corporate Education, Training & Consultancy (CCETC)
  • National Centre for Disability Studies (NCDS)
  • School of Agriculture (SOA)
  • School of Computer and Information Sciences (SOCIS)
  • School of Continuing Education (SOCE)
  • School of Education (SOE)
  • School of Engineering & Technology (SOET)
  • School of Extension and Development Studies (SOEDS)
  • School of Foreign Languages (SOFL)
  • School of Gender Development Studies(SOGDS)
  • School of Health Science (SOHS)
  • School of Humanities (SOH)
  • School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
  • School of Journalism and New Media Studies (SOJNMS)
  • School of Law (SOL)
  • School of Management Studies (SOMS)
  • School of Performing Arts and Visual Arts (SOPVA)
  • School of Performing Arts and Visual Arts(SOPVA)
  • School of Sciences (SOS)
  • School of Social Sciences (SOSS)
  • School of Social Work (SOSW)
  • School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
  • School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
  • School of Translation Studies and Training (SOTST)
  • School of Vocational Education and Training (SOVET)
  • Staff Training & Research in Distance Education (STRIDE)

Subjects

  • 3d basics - i
  • 3D BASICS - II
  • 3d basics-ii
  • 3d design
  • Animation production Pipeline
  • ART OF EDITING
  • Basics Of Film Making - I(Group A)
  • BASICS OF FILM MAKING - II
  • Basics of film making-i
  • Case Studies
  • Character animation
  • Character setup
  • Compositing
  • Digital enhancement
  • Digital Enhancement (Group A)
  • Editing
  • Fx
  • Look development
  • Match moving
  • The art of editing