Exam Details
Subject | Match moving | |
Paper | ||
Exam / Course | Bachelor of Arts in 3D Animation and Visual Effects | |
Department | School of Journalism and New Media Studies (SOJNMS) | |
Organization | indira gandhi national open university | |
Position | ||
Exam Date | December, 2016 | |
City, State | new delhi, |
Question Paper
No. of Printed Pages: 5 IBNMI-01SI
BACHELOR OF ARTS IN 3D ANIMATION AND
VISUAL EFFECTS
Term-End Theory Examination
December, 2016
BNMI-013 MATCHMOVING
Time 1!.. hours Maximum Marks: 30
2
Note: Attempt all questions.
The following section has objective type questions. Select the right answer. Each question carries 1 mark.
1. Every skeleton has several parent joints and child joints, and one joint. 1
root
dummy
proxy
2. useful for creating detailed arcing movement, but not very intuitive for goal-directed movements. 1
Inverse kinematics
Forward kinematics
Reverse kinematics
3. When a model is bound to a skeleton using it then follows to the transformations of the skeleton's joints. 1
linking
skinning
binding
4. You can use deformers as modeling tools. 1
True
False
5. constraints cause the constrained object to inherit the transformations and global orientation of its target objects. 1
Parent
Aim
Geometry
6. A point constraint causes an object to move to and follow the position of an object, or the position of several objects. 1
collective
average
additive
7. are hierarchical, articulated structures that let you pose and animate bound models. 1
Skeletons
Bipeds
Joints
8. lets you split, duplicate and blend animation clips to achieve the motion effects that you want. 1
Pose to Pose
Linear
Non-linear
9. is a way of animating an object's translation and rotation attributes by specifying a NURBS curve as the object's trajectory. 1
Path
Curve
Spline
10. Adding the main action gives a scene more life. 1
secondary actions
parallel actions
alternative actions
11. The natural action tends to follow an/a ____trajectory. 1
arched
linear
flat
12. Timing refers to the number of drawings or frames for a given action. 1
True
False
13. Dope sheet is also known as 1
X-sheet
Y-sheet
Z-sheet
14. In graph editor, Linear Tangents give 1
Ease In, Ease Out motion
Straight In, Straight Out motion
Straight In, Straight In motion
15. Which one of the following is not a principle of an animation? 1
Appeal
Bouncing Ball
Arc
Answer the following questions in brief. Each question carries 5 marks.
16. Explain the following principles of animation. (any 5
Secondary Actions
Arc
Slow In Slow Out
17. Explain the Blend Shapes Deformer and its uses. 5
18. Explain the difference between IK and FK 5
BACHELOR OF ARTS IN 3D ANIMATION AND
VISUAL EFFECTS
Term-End Theory Examination
December, 2016
BNMI-013 MATCHMOVING
Time 1!.. hours Maximum Marks: 30
2
Note: Attempt all questions.
The following section has objective type questions. Select the right answer. Each question carries 1 mark.
1. Every skeleton has several parent joints and child joints, and one joint. 1
root
dummy
proxy
2. useful for creating detailed arcing movement, but not very intuitive for goal-directed movements. 1
Inverse kinematics
Forward kinematics
Reverse kinematics
3. When a model is bound to a skeleton using it then follows to the transformations of the skeleton's joints. 1
linking
skinning
binding
4. You can use deformers as modeling tools. 1
True
False
5. constraints cause the constrained object to inherit the transformations and global orientation of its target objects. 1
Parent
Aim
Geometry
6. A point constraint causes an object to move to and follow the position of an object, or the position of several objects. 1
collective
average
additive
7. are hierarchical, articulated structures that let you pose and animate bound models. 1
Skeletons
Bipeds
Joints
8. lets you split, duplicate and blend animation clips to achieve the motion effects that you want. 1
Pose to Pose
Linear
Non-linear
9. is a way of animating an object's translation and rotation attributes by specifying a NURBS curve as the object's trajectory. 1
Path
Curve
Spline
10. Adding the main action gives a scene more life. 1
secondary actions
parallel actions
alternative actions
11. The natural action tends to follow an/a ____trajectory. 1
arched
linear
flat
12. Timing refers to the number of drawings or frames for a given action. 1
True
False
13. Dope sheet is also known as 1
X-sheet
Y-sheet
Z-sheet
14. In graph editor, Linear Tangents give 1
Ease In, Ease Out motion
Straight In, Straight Out motion
Straight In, Straight In motion
15. Which one of the following is not a principle of an animation? 1
Appeal
Bouncing Ball
Arc
Answer the following questions in brief. Each question carries 5 marks.
16. Explain the following principles of animation. (any 5
Secondary Actions
Arc
Slow In Slow Out
17. Explain the Blend Shapes Deformer and its uses. 5
18. Explain the difference between IK and FK 5
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- Centre for Corporate Education, Training & Consultancy (CCETC)
- National Centre for Disability Studies (NCDS)
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- School of Computer and Information Sciences (SOCIS)
- School of Continuing Education (SOCE)
- School of Education (SOE)
- School of Engineering & Technology (SOET)
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- School of Journalism and New Media Studies (SOJNMS)
- School of Law (SOL)
- School of Management Studies (SOMS)
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- School of Performing Arts and Visual Arts(SOPVA)
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Subjects
- 3d basics - i
- 3D BASICS - II
- 3d basics-ii
- 3d design
- Animation production Pipeline
- ART OF EDITING
- Basics Of Film Making - I(Group A)
- BASICS OF FILM MAKING - II
- Basics of film making-i
- Case Studies
- Character animation
- Character setup
- Compositing
- Digital enhancement
- Digital Enhancement (Group A)
- Editing
- Fx
- Look development
- Match moving
- The art of editing