Exam Details

Subject Match moving
Paper
Exam / Course Bachelor of Arts in 3D Animation and Visual Effects
Department School of Journalism and New Media Studies (SOJNMS)
Organization indira gandhi national open university
Position
Exam Date December, 2015
City, State new delhi,


Question Paper

1. Which of the following option is used for car animation?

Motion Path

Ghost Path

Max Path

2. Which of the following option is not available in 1 the animation editor tool in Maya?

Trax editor

Graph editor

Max editor

3. Which of the following deformer is used to create blend shapes in Maya

Blend shape

Morph

Wave

4. How many keys are used in a basic walk cycle of two legged character

5

3

9

5. Which of the following animation principle is used to create the tail animation

Wave

Overlapping

Arc

6. What is the FPS (Frames Per Second) value of PAL format video?

30

24

25

7. Which of the following technique used in 3D character animation

Blocking pose to pose

Tracing

Modification

8. Which of the following tool we use for animation?

Move tool

Lasso tool

Paint selection tool

9. Which of the following type is not an animation style?

Mechanical

Snappy

Hair animation

10. You can easily use to animate the rotation of an arm at the shoulder joint, but not the arm reaching for a glass.

FK

IK

RK

11. are useful for goal -directed movements.

Inverse Kinematics

Forward Kinematics

Reverse Kinematics

12. With you can drive the position, orientation and scale of one object with the transformation settings of another object.

Parenting

Set driven key

Constraints

13. The is a component of the rotate plane handle that determines where you get flipping when the IK handle crosses the pole vector.

Pole vector, FK

IK, pole vector

Pole vector, IK

14. are tools that let you transform or animate objects in a ways that simple manipulation and keyframes can not.

Deformers

Dynamics

Constraints

15. With which skinning type, you can create stiff, articulated deformation effects?

Stiff skinning

Hard skinning

Rigid skinning

16. Explain in brief the concept of stop motion animation with example.

17. Explain in brief following animation principle with an example of each. (Any two)

Slow in and slow out

Arcs

Secondary action

18. Explain in brief following animation constraint with an example of each. (Any two)

Scale constraint

Parent constraint

Geometry constraint


Departments

  • Centre for Corporate Education, Training & Consultancy (CCETC)
  • Centre for Corporate Education, Training & Consultancy (CCETC)
  • National Centre for Disability Studies (NCDS)
  • School of Agriculture (SOA)
  • School of Computer and Information Sciences (SOCIS)
  • School of Continuing Education (SOCE)
  • School of Education (SOE)
  • School of Engineering & Technology (SOET)
  • School of Extension and Development Studies (SOEDS)
  • School of Foreign Languages (SOFL)
  • School of Gender Development Studies(SOGDS)
  • School of Health Science (SOHS)
  • School of Humanities (SOH)
  • School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
  • School of Journalism and New Media Studies (SOJNMS)
  • School of Law (SOL)
  • School of Management Studies (SOMS)
  • School of Performing Arts and Visual Arts (SOPVA)
  • School of Performing Arts and Visual Arts(SOPVA)
  • School of Sciences (SOS)
  • School of Social Sciences (SOSS)
  • School of Social Work (SOSW)
  • School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
  • School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
  • School of Translation Studies and Training (SOTST)
  • School of Vocational Education and Training (SOVET)
  • Staff Training & Research in Distance Education (STRIDE)

Subjects

  • 3d basics - i
  • 3D BASICS - II
  • 3d basics-ii
  • 3d design
  • Animation production Pipeline
  • ART OF EDITING
  • Basics Of Film Making - I(Group A)
  • BASICS OF FILM MAKING - II
  • Basics of film making-i
  • Case Studies
  • Character animation
  • Character setup
  • Compositing
  • Digital enhancement
  • Digital Enhancement (Group A)
  • Editing
  • Fx
  • Look development
  • Match moving
  • The art of editing