Exam Details
Subject | Match moving | |
Paper | ||
Exam / Course | Bachelor of Arts in 3D Animation and Visual Effects | |
Department | School of Journalism and New Media Studies (SOJNMS) | |
Organization | indira gandhi national open university | |
Position | ||
Exam Date | June, 2016 | |
City, State | new delhi, |
Question Paper
The following section has objective type questions. Select the right answer.
1. Skeletons are the underlying joint and bone let you animate your character.
groups
hierarchies
linkings
2. The IK handle is drawn as a line between the start and end joints of its IK chain.
fixed
curved
straight
3. With skinning, you can create stiff, articulated deformation effects.
rigid
hard
smooth
4. are tools that let you transform or animate objects in ways that simple manipulation and key frame cannot.
Joints
Locators
Deformers
5. constraints limit and control only translation channel of the constrained object.
Position
Point
Parent
6. The is an attribute on the aim constraint that forces the constrained object to always point at the target objects.
aim to
aim target
aim vector
7. A skeleton provides a model with the same underlying structure as the human skeleton gives the human body.
human
biped
deformable
8. animation lets you transform objects or skeletons over time by setting keyframes.
Keyframe
Pose to Pose
Linear
9. In Maya, an audio waveform automatically displays in the when you import an audio file.
Shelf
Time slider
Time range
10. Auto key automatically sets keys on attributes when you change the current time and attribute value.
True
False
11. in a cartoon character corresponds to what would be called charisma in an actor.
Arc
Exaggeration
Appeal
12. The movement of the human body, and most other objects, needs time to accelerate and
stop
slow down
stabilize
13. To set a rotate key, which of the following shortcut keys is used
Ctrl R
Alt R
Shift R
14. FPS stands for
Faces Per Set
Film Per Second
Frames Per Second
15. Character sets are required to create clips in Trax Editor.
True
False
Answer the following questions in brief. Each question carries 5 marks.
16. Explain any two of the following deformers with examples:
Blend Shapes
Wrap
Cluster
17. Explain the parent constraint and its uses.
18. Explain the difference between smooth and rigid skin with examples.
1. Skeletons are the underlying joint and bone let you animate your character.
groups
hierarchies
linkings
2. The IK handle is drawn as a line between the start and end joints of its IK chain.
fixed
curved
straight
3. With skinning, you can create stiff, articulated deformation effects.
rigid
hard
smooth
4. are tools that let you transform or animate objects in ways that simple manipulation and key frame cannot.
Joints
Locators
Deformers
5. constraints limit and control only translation channel of the constrained object.
Position
Point
Parent
6. The is an attribute on the aim constraint that forces the constrained object to always point at the target objects.
aim to
aim target
aim vector
7. A skeleton provides a model with the same underlying structure as the human skeleton gives the human body.
human
biped
deformable
8. animation lets you transform objects or skeletons over time by setting keyframes.
Keyframe
Pose to Pose
Linear
9. In Maya, an audio waveform automatically displays in the when you import an audio file.
Shelf
Time slider
Time range
10. Auto key automatically sets keys on attributes when you change the current time and attribute value.
True
False
11. in a cartoon character corresponds to what would be called charisma in an actor.
Arc
Exaggeration
Appeal
12. The movement of the human body, and most other objects, needs time to accelerate and
stop
slow down
stabilize
13. To set a rotate key, which of the following shortcut keys is used
Ctrl R
Alt R
Shift R
14. FPS stands for
Faces Per Set
Film Per Second
Frames Per Second
15. Character sets are required to create clips in Trax Editor.
True
False
Answer the following questions in brief. Each question carries 5 marks.
16. Explain any two of the following deformers with examples:
Blend Shapes
Wrap
Cluster
17. Explain the parent constraint and its uses.
18. Explain the difference between smooth and rigid skin with examples.
Other Question Papers
Departments
- Centre for Corporate Education, Training & Consultancy (CCETC)
- Centre for Corporate Education, Training & Consultancy (CCETC)
- National Centre for Disability Studies (NCDS)
- School of Agriculture (SOA)
- School of Computer and Information Sciences (SOCIS)
- School of Continuing Education (SOCE)
- School of Education (SOE)
- School of Engineering & Technology (SOET)
- School of Extension and Development Studies (SOEDS)
- School of Foreign Languages (SOFL)
- School of Gender Development Studies(SOGDS)
- School of Health Science (SOHS)
- School of Humanities (SOH)
- School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
- School of Journalism and New Media Studies (SOJNMS)
- School of Law (SOL)
- School of Management Studies (SOMS)
- School of Performing Arts and Visual Arts (SOPVA)
- School of Performing Arts and Visual Arts(SOPVA)
- School of Sciences (SOS)
- School of Social Sciences (SOSS)
- School of Social Work (SOSW)
- School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
- School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
- School of Translation Studies and Training (SOTST)
- School of Vocational Education and Training (SOVET)
- Staff Training & Research in Distance Education (STRIDE)
Subjects
- 3d basics - i
- 3D BASICS - II
- 3d basics-ii
- 3d design
- Animation production Pipeline
- ART OF EDITING
- Basics Of Film Making - I(Group A)
- BASICS OF FILM MAKING - II
- Basics of film making-i
- Case Studies
- Character animation
- Character setup
- Compositing
- Digital enhancement
- Digital Enhancement (Group A)
- Editing
- Fx
- Look development
- Match moving
- The art of editing