Exam Details
Subject | Character animation | |
Paper | ||
Exam / Course | Bachelor of Arts in 3D Animation and Visual Effects | |
Department | School of Journalism and New Media Studies (SOJNMS) | |
Organization | indira gandhi national open university | |
Position | ||
Exam Date | December, 2016 | |
City, State | new delhi, |
Question Paper
No. of Printed Pages: 5 IBNMI-Oll I
BACHELOR OF ARTS IN 3D ANIMATION AND
VISUAL EFFECTS
Term-End Theory Examination
42 December, 2016
BNMI-011 CHARACTER ANIMATION
Time 1!:... hours Maximum Marks: 30
2
Note: Attempt all questions.
The following section has objective type questions. Choose the right answer. Each question carries 1 mark.
1. is all the inter-reflected light in a scene. 1
Secondary light
Direct light
Indirect light
2. If you render a scene without a light, Maya creates light during the render so that your objects can be seen. 1
directional
point
spot
3. In Maya, surfaces that are not illuminated are not considered to be shadows. 1
True
False
4. Depth map shadows produce very good results in almost all situations, with marginal to the rendering time. 1
increase
decrease
changes
5. Raytraced shadows are used only to produce more accurate shadows. 1
physically
logically
practically
6. Backlights,if necessary, distinguish the character or object from the 1
foreground
background
ground
7. Soft orange light feels than blue-green light.
softer
warmer
cooler
8. A major advantage of using a light is that you have a visual representation of the extent of the light. 1
point
spot
volume
9. In Maya, area lights are dimensional rectangular light sources. 1
uni
two
three
10. The of the spot light determines where the beam is aimed. 1
rotation
target
target angle
11. Global illumination is used when you need light to inter-reflect and multiple times over a large area in your scene. 1
reflect
jump
bounce.
12. Caustics are used for reflection and refraction. 1
large
light
specular
13. The Penumbra Radius manipulator is used to change how the brightness of a spot light beam only near the edge of the beam. 1
increases
decreases
changes
14. If your refraction limit is set to 4 on the Material Raytrace Option attribute and 8 in the Render Settings Window Raytracing attribute, out of the two which value will be considered while rendering the scene? 1
4
8
12
15. allows the light to lose its intensity as it gets farther from the light source. 1
Bias
Decay Rate
Depth Map
Answer the following questions in brief. Each question carries 5 marks.
16. What is the difference between Global Illumination and Final Gather Explain with proper examples. 5
17. Explain the concept of Three Point Lighting in Maya. 5
18. Define the following lights with one example of each in the real world (any two). 5
Area Light
Ambient Light
Directional Light
BACHELOR OF ARTS IN 3D ANIMATION AND
VISUAL EFFECTS
Term-End Theory Examination
42 December, 2016
BNMI-011 CHARACTER ANIMATION
Time 1!:... hours Maximum Marks: 30
2
Note: Attempt all questions.
The following section has objective type questions. Choose the right answer. Each question carries 1 mark.
1. is all the inter-reflected light in a scene. 1
Secondary light
Direct light
Indirect light
2. If you render a scene without a light, Maya creates light during the render so that your objects can be seen. 1
directional
point
spot
3. In Maya, surfaces that are not illuminated are not considered to be shadows. 1
True
False
4. Depth map shadows produce very good results in almost all situations, with marginal to the rendering time. 1
increase
decrease
changes
5. Raytraced shadows are used only to produce more accurate shadows. 1
physically
logically
practically
6. Backlights,if necessary, distinguish the character or object from the 1
foreground
background
ground
7. Soft orange light feels than blue-green light.
softer
warmer
cooler
8. A major advantage of using a light is that you have a visual representation of the extent of the light. 1
point
spot
volume
9. In Maya, area lights are dimensional rectangular light sources. 1
uni
two
three
10. The of the spot light determines where the beam is aimed. 1
rotation
target
target angle
11. Global illumination is used when you need light to inter-reflect and multiple times over a large area in your scene. 1
reflect
jump
bounce.
12. Caustics are used for reflection and refraction. 1
large
light
specular
13. The Penumbra Radius manipulator is used to change how the brightness of a spot light beam only near the edge of the beam. 1
increases
decreases
changes
14. If your refraction limit is set to 4 on the Material Raytrace Option attribute and 8 in the Render Settings Window Raytracing attribute, out of the two which value will be considered while rendering the scene? 1
4
8
12
15. allows the light to lose its intensity as it gets farther from the light source. 1
Bias
Decay Rate
Depth Map
Answer the following questions in brief. Each question carries 5 marks.
16. What is the difference between Global Illumination and Final Gather Explain with proper examples. 5
17. Explain the concept of Three Point Lighting in Maya. 5
18. Define the following lights with one example of each in the real world (any two). 5
Area Light
Ambient Light
Directional Light
Other Question Papers
Departments
- Centre for Corporate Education, Training & Consultancy (CCETC)
- Centre for Corporate Education, Training & Consultancy (CCETC)
- National Centre for Disability Studies (NCDS)
- School of Agriculture (SOA)
- School of Computer and Information Sciences (SOCIS)
- School of Continuing Education (SOCE)
- School of Education (SOE)
- School of Engineering & Technology (SOET)
- School of Extension and Development Studies (SOEDS)
- School of Foreign Languages (SOFL)
- School of Gender Development Studies(SOGDS)
- School of Health Science (SOHS)
- School of Humanities (SOH)
- School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
- School of Journalism and New Media Studies (SOJNMS)
- School of Law (SOL)
- School of Management Studies (SOMS)
- School of Performing Arts and Visual Arts (SOPVA)
- School of Performing Arts and Visual Arts(SOPVA)
- School of Sciences (SOS)
- School of Social Sciences (SOSS)
- School of Social Work (SOSW)
- School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
- School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
- School of Translation Studies and Training (SOTST)
- School of Vocational Education and Training (SOVET)
- Staff Training & Research in Distance Education (STRIDE)
Subjects
- 3d basics - i
- 3D BASICS - II
- 3d basics-ii
- 3d design
- Animation production Pipeline
- ART OF EDITING
- Basics Of Film Making - I(Group A)
- BASICS OF FILM MAKING - II
- Basics of film making-i
- Case Studies
- Character animation
- Character setup
- Compositing
- Digital enhancement
- Digital Enhancement (Group A)
- Editing
- Fx
- Look development
- Match moving
- The art of editing