Exam Details

Subject Character animation
Paper
Exam / Course Bachelor of Arts in 3D Animation and Visual Effects
Department School of Journalism and New Media Studies (SOJNMS)
Organization indira gandhi national open university
Position
Exam Date December, 2016
City, State new delhi,


Question Paper

No. of Printed Pages: 5 IBNMI-Oll I
BACHELOR OF ARTS IN 3D ANIMATION AND
VISUAL EFFECTS
Term-End Theory Examination

42 December, 2016
BNMI-011 CHARACTER ANIMATION
Time 1!:... hours Maximum Marks: 30
2
Note: Attempt all questions.
The following section has objective type questions. Choose the right answer. Each question carries 1 mark.

1. is all the inter-reflected light in a scene. 1

Secondary light

Direct light

Indirect light

2. If you render a scene without a light, Maya creates light during the render so that your objects can be seen. 1

directional

point

spot

3. In Maya, surfaces that are not illuminated are not considered to be shadows. 1

True

False

4. Depth map shadows produce very good results in almost all situations, with marginal to the rendering time. 1

increase

decrease

changes


5. Raytraced shadows are used only to produce more accurate shadows. 1

physically

logically

practically

6. Backlights,if necessary, distinguish the character or object from the 1

foreground

background

ground

7. Soft orange light feels than blue-green light.

softer

warmer

cooler

8. A major advantage of using a light is that you have a visual representation of the extent of the light. 1

point

spot

volume

9. In Maya, area lights are dimensional rectangular light sources. 1

uni

two

three

10. The of the spot light determines where the beam is aimed. 1

rotation

target

target angle

11. Global illumination is used when you need light to inter-reflect and multiple times over a large area in your scene. 1

reflect

jump

bounce.

12. Caustics are used for reflection and refraction. 1

large

light

specular

13. The Penumbra Radius manipulator is used to change how the brightness of a spot light beam only near the edge of the beam. 1

increases

decreases

changes

14. If your refraction limit is set to 4 on the Material Raytrace Option attribute and 8 in the Render Settings Window Raytracing attribute, out of the two which value will be considered while rendering the scene? 1

4

8

12

15. allows the light to lose its intensity as it gets farther from the light source. 1

Bias

Decay Rate

Depth Map

Answer the following questions in brief. Each question carries 5 marks.

16. What is the difference between Global Illumination and Final Gather Explain with proper examples. 5

17. Explain the concept of Three Point Lighting in Maya. 5

18. Define the following lights with one example of each in the real world (any two). 5

Area Light

Ambient Light

Directional Light


Departments

  • Centre for Corporate Education, Training & Consultancy (CCETC)
  • Centre for Corporate Education, Training & Consultancy (CCETC)
  • National Centre for Disability Studies (NCDS)
  • School of Agriculture (SOA)
  • School of Computer and Information Sciences (SOCIS)
  • School of Continuing Education (SOCE)
  • School of Education (SOE)
  • School of Engineering & Technology (SOET)
  • School of Extension and Development Studies (SOEDS)
  • School of Foreign Languages (SOFL)
  • School of Gender Development Studies(SOGDS)
  • School of Health Science (SOHS)
  • School of Humanities (SOH)
  • School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
  • School of Journalism and New Media Studies (SOJNMS)
  • School of Law (SOL)
  • School of Management Studies (SOMS)
  • School of Performing Arts and Visual Arts (SOPVA)
  • School of Performing Arts and Visual Arts(SOPVA)
  • School of Sciences (SOS)
  • School of Social Sciences (SOSS)
  • School of Social Work (SOSW)
  • School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
  • School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
  • School of Translation Studies and Training (SOTST)
  • School of Vocational Education and Training (SOVET)
  • Staff Training & Research in Distance Education (STRIDE)

Subjects

  • 3d basics - i
  • 3D BASICS - II
  • 3d basics-ii
  • 3d design
  • Animation production Pipeline
  • ART OF EDITING
  • Basics Of Film Making - I(Group A)
  • BASICS OF FILM MAKING - II
  • Basics of film making-i
  • Case Studies
  • Character animation
  • Character setup
  • Compositing
  • Digital enhancement
  • Digital Enhancement (Group A)
  • Editing
  • Fx
  • Look development
  • Match moving
  • The art of editing