Exam Details

Subject Character animation
Paper
Exam / Course Bachelor of Arts in 3D Animation and Visual Effects
Department School of Journalism and New Media Studies (SOJNMS)
Organization indira gandhi national open university
Position
Exam Date June, 2016
City, State new delhi,


Question Paper

1. The of the objects we see in the natural world is a result of the way objects interact with light.

visibility

colour

intensity

2. Maya's helps you to visualize objects in shaded display in scene view.

default lighting

natural lighting

scene lighting

3. By default, lights in Maya do cast shadows.

True

False


4. A represents the distance from a specific light to the surfaces the light illuminates.

Shadow map

Distance map

Depth map


5. Raytracing is a type of shadow rendering where the of individual light rays are calculated from their source to their destination.

intensity

distance

path


6. A secondary light is often called a light because it fills in dark areas.

fill

back

bounce


7. A red spotlight shining on a blue object may make it look

purple

violet

black


8. Use a light to simulate a very distant point light source.

directional

point

spot


9. Use an ambient light to simulate a combination of direct light and indirect light.

True

False

10. A point light shines evenly in directions from an infinitely small point in space.

specific

target

all


11. is a rendering algorithm that simulates how light travels through a scene.

Raytracing

Pathtracing

Final gather


12. Final gather adds details to your scene by adding

13. Which light does not have a Decay Rate?

Directional Light

Spot Light

Point Light


14. Which decay rate available in Maya lights, allows light intensity to decrease proportionally with the square of distance (the same as real world light)?

Linear

Cubic

Quadratic


15. Scaling directional lights does not affect the light intensity.

True

False

Answer the following questions in brief Each question carries 5 marks.

16. What is the difference between Bounce light and Fill light Explain with proper examples.

17. Explain the concept of Image Based Lighting. How does it work in Maya?

18. Define any two of the following lights with one example of each in the real world:

Point Light

Area Light

Volume Light


Departments

  • Centre for Corporate Education, Training & Consultancy (CCETC)
  • Centre for Corporate Education, Training & Consultancy (CCETC)
  • National Centre for Disability Studies (NCDS)
  • School of Agriculture (SOA)
  • School of Computer and Information Sciences (SOCIS)
  • School of Continuing Education (SOCE)
  • School of Education (SOE)
  • School of Engineering & Technology (SOET)
  • School of Extension and Development Studies (SOEDS)
  • School of Foreign Languages (SOFL)
  • School of Gender Development Studies(SOGDS)
  • School of Health Science (SOHS)
  • School of Humanities (SOH)
  • School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
  • School of Journalism and New Media Studies (SOJNMS)
  • School of Law (SOL)
  • School of Management Studies (SOMS)
  • School of Performing Arts and Visual Arts (SOPVA)
  • School of Performing Arts and Visual Arts(SOPVA)
  • School of Sciences (SOS)
  • School of Social Sciences (SOSS)
  • School of Social Work (SOSW)
  • School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
  • School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
  • School of Translation Studies and Training (SOTST)
  • School of Vocational Education and Training (SOVET)
  • Staff Training & Research in Distance Education (STRIDE)

Subjects

  • 3d basics - i
  • 3D BASICS - II
  • 3d basics-ii
  • 3d design
  • Animation production Pipeline
  • ART OF EDITING
  • Basics Of Film Making - I(Group A)
  • BASICS OF FILM MAKING - II
  • Basics of film making-i
  • Case Studies
  • Character animation
  • Character setup
  • Compositing
  • Digital enhancement
  • Digital Enhancement (Group A)
  • Editing
  • Fx
  • Look development
  • Match moving
  • The art of editing