Exam Details
Subject | Character animation | |
Paper | ||
Exam / Course | Bachelor of Arts in 3D Animation and Visual Effects | |
Department | School of Journalism and New Media Studies (SOJNMS) | |
Organization | indira gandhi national open university | |
Position | ||
Exam Date | June, 2016 | |
City, State | new delhi, |
Question Paper
1. The of the objects we see in the natural world is a result of the way objects interact with light.
visibility
colour
intensity
2. Maya's helps you to visualize objects in shaded display in scene view.
default lighting
natural lighting
scene lighting
3. By default, lights in Maya do cast shadows.
True
False
4. A represents the distance from a specific light to the surfaces the light illuminates.
Shadow map
Distance map
Depth map
5. Raytracing is a type of shadow rendering where the of individual light rays are calculated from their source to their destination.
intensity
distance
path
6. A secondary light is often called a light because it fills in dark areas.
fill
back
bounce
7. A red spotlight shining on a blue object may make it look
purple
violet
black
8. Use a light to simulate a very distant point light source.
directional
point
spot
9. Use an ambient light to simulate a combination of direct light and indirect light.
True
False
10. A point light shines evenly in directions from an infinitely small point in space.
specific
target
all
11. is a rendering algorithm that simulates how light travels through a scene.
Raytracing
Pathtracing
Final gather
12. Final gather adds details to your scene by adding
13. Which light does not have a Decay Rate?
Directional Light
Spot Light
Point Light
14. Which decay rate available in Maya lights, allows light intensity to decrease proportionally with the square of distance (the same as real world light)?
Linear
Cubic
Quadratic
15. Scaling directional lights does not affect the light intensity.
True
False
Answer the following questions in brief Each question carries 5 marks.
16. What is the difference between Bounce light and Fill light Explain with proper examples.
17. Explain the concept of Image Based Lighting. How does it work in Maya?
18. Define any two of the following lights with one example of each in the real world:
Point Light
Area Light
Volume Light
visibility
colour
intensity
2. Maya's helps you to visualize objects in shaded display in scene view.
default lighting
natural lighting
scene lighting
3. By default, lights in Maya do cast shadows.
True
False
4. A represents the distance from a specific light to the surfaces the light illuminates.
Shadow map
Distance map
Depth map
5. Raytracing is a type of shadow rendering where the of individual light rays are calculated from their source to their destination.
intensity
distance
path
6. A secondary light is often called a light because it fills in dark areas.
fill
back
bounce
7. A red spotlight shining on a blue object may make it look
purple
violet
black
8. Use a light to simulate a very distant point light source.
directional
point
spot
9. Use an ambient light to simulate a combination of direct light and indirect light.
True
False
10. A point light shines evenly in directions from an infinitely small point in space.
specific
target
all
11. is a rendering algorithm that simulates how light travels through a scene.
Raytracing
Pathtracing
Final gather
12. Final gather adds details to your scene by adding
13. Which light does not have a Decay Rate?
Directional Light
Spot Light
Point Light
14. Which decay rate available in Maya lights, allows light intensity to decrease proportionally with the square of distance (the same as real world light)?
Linear
Cubic
Quadratic
15. Scaling directional lights does not affect the light intensity.
True
False
Answer the following questions in brief Each question carries 5 marks.
16. What is the difference between Bounce light and Fill light Explain with proper examples.
17. Explain the concept of Image Based Lighting. How does it work in Maya?
18. Define any two of the following lights with one example of each in the real world:
Point Light
Area Light
Volume Light
Other Question Papers
Departments
- Centre for Corporate Education, Training & Consultancy (CCETC)
- Centre for Corporate Education, Training & Consultancy (CCETC)
- National Centre for Disability Studies (NCDS)
- School of Agriculture (SOA)
- School of Computer and Information Sciences (SOCIS)
- School of Continuing Education (SOCE)
- School of Education (SOE)
- School of Engineering & Technology (SOET)
- School of Extension and Development Studies (SOEDS)
- School of Foreign Languages (SOFL)
- School of Gender Development Studies(SOGDS)
- School of Health Science (SOHS)
- School of Humanities (SOH)
- School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
- School of Journalism and New Media Studies (SOJNMS)
- School of Law (SOL)
- School of Management Studies (SOMS)
- School of Performing Arts and Visual Arts (SOPVA)
- School of Performing Arts and Visual Arts(SOPVA)
- School of Sciences (SOS)
- School of Social Sciences (SOSS)
- School of Social Work (SOSW)
- School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
- School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
- School of Translation Studies and Training (SOTST)
- School of Vocational Education and Training (SOVET)
- Staff Training & Research in Distance Education (STRIDE)
Subjects
- 3d basics - i
- 3D BASICS - II
- 3d basics-ii
- 3d design
- Animation production Pipeline
- ART OF EDITING
- Basics Of Film Making - I(Group A)
- BASICS OF FILM MAKING - II
- Basics of film making-i
- Case Studies
- Character animation
- Character setup
- Compositing
- Digital enhancement
- Digital Enhancement (Group A)
- Editing
- Fx
- Look development
- Match moving
- The art of editing