Exam Details
Subject | Character animation | |
Paper | ||
Exam / Course | Bachelor of Arts in 3D Animation and Visual Effects | |
Department | School of Journalism and New Media Studies (SOJNMS) | |
Organization | indira gandhi national open university | |
Position | ||
Exam Date | December, 2015 | |
City, State | new delhi, |
Question Paper
1. Point light does not support raytrace shadow.
True
False
2. Maya Software render does not support shader.
Lambert
Blinn
Mia
3. The light that gives parallel rays of shadows in Maya is
Directional light
Spot light
Point light
4. Maya has basically render engines.
02
04
03
5. Refraction means the of light as it travels from one medium to another.
Blending
Bending
Bouncing
6. By default the intensity of a light is set to
01
0.5
10
7. The intensity of the key light is than that of the fill light.
Less
More
Equal
8. The decides the softness of the edge around the spot lights beam.
Penumbra Angle
Shadow
Color
9. For rendering a diffuse pass, we use
Spot light
Point light
Ambient light
10. Barn door option is available for
Point light
Spot light
Directional light
11. Sealing the changes the lights intensity.
Point light
Area light
Directional light
12. We can pre -render materials, textures and illumination through a process called
Render
Baking
Render to resolution
13. Lights can be deleted from the Hypershade.
True
False
14. The light adds diffuse light to the scene.
Spot
Point
Ambient
15. does not have a decay rate.
Directional light
Spot light
Point light
16. What do you mean by the term decay of light? Explain with an example.
17. Mention in brief the advantages and disadvantages of Raytrace shadows.
18. Write a few differences between point light and area light.
True
False
2. Maya Software render does not support shader.
Lambert
Blinn
Mia
3. The light that gives parallel rays of shadows in Maya is
Directional light
Spot light
Point light
4. Maya has basically render engines.
02
04
03
5. Refraction means the of light as it travels from one medium to another.
Blending
Bending
Bouncing
6. By default the intensity of a light is set to
01
0.5
10
7. The intensity of the key light is than that of the fill light.
Less
More
Equal
8. The decides the softness of the edge around the spot lights beam.
Penumbra Angle
Shadow
Color
9. For rendering a diffuse pass, we use
Spot light
Point light
Ambient light
10. Barn door option is available for
Point light
Spot light
Directional light
11. Sealing the changes the lights intensity.
Point light
Area light
Directional light
12. We can pre -render materials, textures and illumination through a process called
Render
Baking
Render to resolution
13. Lights can be deleted from the Hypershade.
True
False
14. The light adds diffuse light to the scene.
Spot
Point
Ambient
15. does not have a decay rate.
Directional light
Spot light
Point light
16. What do you mean by the term decay of light? Explain with an example.
17. Mention in brief the advantages and disadvantages of Raytrace shadows.
18. Write a few differences between point light and area light.
Other Question Papers
Departments
- Centre for Corporate Education, Training & Consultancy (CCETC)
- Centre for Corporate Education, Training & Consultancy (CCETC)
- National Centre for Disability Studies (NCDS)
- School of Agriculture (SOA)
- School of Computer and Information Sciences (SOCIS)
- School of Continuing Education (SOCE)
- School of Education (SOE)
- School of Engineering & Technology (SOET)
- School of Extension and Development Studies (SOEDS)
- School of Foreign Languages (SOFL)
- School of Gender Development Studies(SOGDS)
- School of Health Science (SOHS)
- School of Humanities (SOH)
- School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
- School of Journalism and New Media Studies (SOJNMS)
- School of Law (SOL)
- School of Management Studies (SOMS)
- School of Performing Arts and Visual Arts (SOPVA)
- School of Performing Arts and Visual Arts(SOPVA)
- School of Sciences (SOS)
- School of Social Sciences (SOSS)
- School of Social Work (SOSW)
- School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
- School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
- School of Translation Studies and Training (SOTST)
- School of Vocational Education and Training (SOVET)
- Staff Training & Research in Distance Education (STRIDE)
Subjects
- 3d basics - i
- 3D BASICS - II
- 3d basics-ii
- 3d design
- Animation production Pipeline
- ART OF EDITING
- Basics Of Film Making - I(Group A)
- BASICS OF FILM MAKING - II
- Basics of film making-i
- Case Studies
- Character animation
- Character setup
- Compositing
- Digital enhancement
- Digital Enhancement (Group A)
- Editing
- Fx
- Look development
- Match moving
- The art of editing