Exam Details

Subject Fx
Paper
Exam / Course Bachelor of Arts in 3D Animation and Visual Effects
Department School of Journalism and New Media Studies (SOJNMS)
Organization indira gandhi national open university
Position
Exam Date December, 2016
City, State new delhi,


Question Paper

1. Dynamic animation uses rules of to simulate natural forces.

Chemistry

Gravity

Physics

2. You can animate the display and movement of particles with various techniques; for example, keys, expressions and such as gravity.

fields

external pressure

pressure

3. You cannot create a particle system containing a single particle.

True

False

4. The state of a particle object is the value of its position, velocity, acceleration and mass attributes at any frame.

dynamic

static

inherit

5. When you select a NURBS surface or curve and add a default emitter, you create a point emitter that emits from all

edit points

CVs

vertices

6. A goal can be any object except a curve on a surface.

True

False

7. You can use the to reassign
collisions between particles and rigid bodies.

Particle Collision Editor

Particle Collision Event Editor

Dynamic Relationships Editor

8. Motion blur is not supported for hardware particle rendering in mental ray.

True

False

9. Setting lifespan assigns different lifespans to each particle in the particle object.

per-object

random

per-particle


10. An/A rigid body reacts to dynamics -fields, collisions and springs not to keys.

active

passive

moving

11. You can create on a soft body to alter its deformations and resilience.

springs

lattice

drag

12. fluids inherently require extra data to define them, which can make them very large.

Dynamic

2D

3D

13. You cannot attach one fur description to many surfaces.

True

False

14. The Maya Nucleus Solver is and it provides fast simulation results.

stable

powerful

unstable

15. The mesh provides the start state for your nCloth object's simulation.

original

initial

input

Answer the following questions in brief. Each question carries 5 marks.

16. Define the concept of nCloth available in Maya. Explain with examples.

17. Explain in brief the following concepts with their use to create any real world example (any two)

Per Particle Attributes

Active Rigid Body

Shape Instancing

18. Define the following particle emitters available in Maya, with an example of each (any

Surface

Volume

Curve


Departments

  • Centre for Corporate Education, Training & Consultancy (CCETC)
  • Centre for Corporate Education, Training & Consultancy (CCETC)
  • National Centre for Disability Studies (NCDS)
  • School of Agriculture (SOA)
  • School of Computer and Information Sciences (SOCIS)
  • School of Continuing Education (SOCE)
  • School of Education (SOE)
  • School of Engineering & Technology (SOET)
  • School of Extension and Development Studies (SOEDS)
  • School of Foreign Languages (SOFL)
  • School of Gender Development Studies(SOGDS)
  • School of Health Science (SOHS)
  • School of Humanities (SOH)
  • School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
  • School of Journalism and New Media Studies (SOJNMS)
  • School of Law (SOL)
  • School of Management Studies (SOMS)
  • School of Performing Arts and Visual Arts (SOPVA)
  • School of Performing Arts and Visual Arts(SOPVA)
  • School of Sciences (SOS)
  • School of Social Sciences (SOSS)
  • School of Social Work (SOSW)
  • School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
  • School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
  • School of Translation Studies and Training (SOTST)
  • School of Vocational Education and Training (SOVET)
  • Staff Training & Research in Distance Education (STRIDE)

Subjects

  • 3d basics - i
  • 3D BASICS - II
  • 3d basics-ii
  • 3d design
  • Animation production Pipeline
  • ART OF EDITING
  • Basics Of Film Making - I(Group A)
  • BASICS OF FILM MAKING - II
  • Basics of film making-i
  • Case Studies
  • Character animation
  • Character setup
  • Compositing
  • Digital enhancement
  • Digital Enhancement (Group A)
  • Editing
  • Fx
  • Look development
  • Match moving
  • The art of editing