Exam Details
Subject | Fx | |
Paper | ||
Exam / Course | Bachelor of Arts in 3D Animation and Visual Effects | |
Department | School of Journalism and New Media Studies (SOJNMS) | |
Organization | indira gandhi national open university | |
Position | ||
Exam Date | December, 2016 | |
City, State | new delhi, |
Question Paper
1. Dynamic animation uses rules of to simulate natural forces.
Chemistry
Gravity
Physics
2. You can animate the display and movement of particles with various techniques; for example, keys, expressions and such as gravity.
fields
external pressure
pressure
3. You cannot create a particle system containing a single particle.
True
False
4. The state of a particle object is the value of its position, velocity, acceleration and mass attributes at any frame.
dynamic
static
inherit
5. When you select a NURBS surface or curve and add a default emitter, you create a point emitter that emits from all
edit points
CVs
vertices
6. A goal can be any object except a curve on a surface.
True
False
7. You can use the to reassign
collisions between particles and rigid bodies.
Particle Collision Editor
Particle Collision Event Editor
Dynamic Relationships Editor
8. Motion blur is not supported for hardware particle rendering in mental ray.
True
False
9. Setting lifespan assigns different lifespans to each particle in the particle object.
per-object
random
per-particle
10. An/A rigid body reacts to dynamics -fields, collisions and springs not to keys.
active
passive
moving
11. You can create on a soft body to alter its deformations and resilience.
springs
lattice
drag
12. fluids inherently require extra data to define them, which can make them very large.
Dynamic
2D
3D
13. You cannot attach one fur description to many surfaces.
True
False
14. The Maya Nucleus Solver is and it provides fast simulation results.
stable
powerful
unstable
15. The mesh provides the start state for your nCloth object's simulation.
original
initial
input
Answer the following questions in brief. Each question carries 5 marks.
16. Define the concept of nCloth available in Maya. Explain with examples.
17. Explain in brief the following concepts with their use to create any real world example (any two)
Per Particle Attributes
Active Rigid Body
Shape Instancing
18. Define the following particle emitters available in Maya, with an example of each (any
Surface
Volume
Curve
Chemistry
Gravity
Physics
2. You can animate the display and movement of particles with various techniques; for example, keys, expressions and such as gravity.
fields
external pressure
pressure
3. You cannot create a particle system containing a single particle.
True
False
4. The state of a particle object is the value of its position, velocity, acceleration and mass attributes at any frame.
dynamic
static
inherit
5. When you select a NURBS surface or curve and add a default emitter, you create a point emitter that emits from all
edit points
CVs
vertices
6. A goal can be any object except a curve on a surface.
True
False
7. You can use the to reassign
collisions between particles and rigid bodies.
Particle Collision Editor
Particle Collision Event Editor
Dynamic Relationships Editor
8. Motion blur is not supported for hardware particle rendering in mental ray.
True
False
9. Setting lifespan assigns different lifespans to each particle in the particle object.
per-object
random
per-particle
10. An/A rigid body reacts to dynamics -fields, collisions and springs not to keys.
active
passive
moving
11. You can create on a soft body to alter its deformations and resilience.
springs
lattice
drag
12. fluids inherently require extra data to define them, which can make them very large.
Dynamic
2D
3D
13. You cannot attach one fur description to many surfaces.
True
False
14. The Maya Nucleus Solver is and it provides fast simulation results.
stable
powerful
unstable
15. The mesh provides the start state for your nCloth object's simulation.
original
initial
input
Answer the following questions in brief. Each question carries 5 marks.
16. Define the concept of nCloth available in Maya. Explain with examples.
17. Explain in brief the following concepts with their use to create any real world example (any two)
Per Particle Attributes
Active Rigid Body
Shape Instancing
18. Define the following particle emitters available in Maya, with an example of each (any
Surface
Volume
Curve
Other Question Papers
Departments
- Centre for Corporate Education, Training & Consultancy (CCETC)
- Centre for Corporate Education, Training & Consultancy (CCETC)
- National Centre for Disability Studies (NCDS)
- School of Agriculture (SOA)
- School of Computer and Information Sciences (SOCIS)
- School of Continuing Education (SOCE)
- School of Education (SOE)
- School of Engineering & Technology (SOET)
- School of Extension and Development Studies (SOEDS)
- School of Foreign Languages (SOFL)
- School of Gender Development Studies(SOGDS)
- School of Health Science (SOHS)
- School of Humanities (SOH)
- School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
- School of Journalism and New Media Studies (SOJNMS)
- School of Law (SOL)
- School of Management Studies (SOMS)
- School of Performing Arts and Visual Arts (SOPVA)
- School of Performing Arts and Visual Arts(SOPVA)
- School of Sciences (SOS)
- School of Social Sciences (SOSS)
- School of Social Work (SOSW)
- School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
- School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
- School of Translation Studies and Training (SOTST)
- School of Vocational Education and Training (SOVET)
- Staff Training & Research in Distance Education (STRIDE)
Subjects
- 3d basics - i
- 3D BASICS - II
- 3d basics-ii
- 3d design
- Animation production Pipeline
- ART OF EDITING
- Basics Of Film Making - I(Group A)
- BASICS OF FILM MAKING - II
- Basics of film making-i
- Case Studies
- Character animation
- Character setup
- Compositing
- Digital enhancement
- Digital Enhancement (Group A)
- Editing
- Fx
- Look development
- Match moving
- The art of editing