Exam Details
Subject | Fx | |
Paper | ||
Exam / Course | Bachelor of Arts in 3D Animation and Visual Effects | |
Department | School of Journalism and New Media Studies (SOJNMS) | |
Organization | indira gandhi national open university | |
Position | ||
Exam Date | December, 2015 | |
City, State | new delhi, |
Question Paper
1. Emitters generate moving or particles as an animation plays.
static
stable
stationary
2. The connection between the emitter and emitted particle object is not a spatial relationship.
True
False
3. Hardware rendering makes use of your computer's graphic hardware, and is much than software rendering.
slower
better
faster
4. For particle types, you must set a transparency attribute in the material that controls the particle objects color.
vector render
software render
hardware render
5. The provides an intuitive way to set per particle attributes.
Dynamic Relationships Editor
Component Editor
Attribute Editor
6. Which of the following is the type of constraint not available in Maya Rigid body?
barrier
point to surface
nail
7. Both side of a rigid body surface can collide.
True
False
8. The particle object has one particle for each or in the geometry for soft body dynamics.
edge, vertex
edit point, vertex
cv, vertex
9. Springs can be applied on emitter particles.
True
False
10. Which of the following options adds additional turbulence or generate bubbling and ripples to an ocean fluid
Blow
Ripple
Wake
11. position shows how the hair behaves when you play the simulation?
Rest Position Curve
Start Position Curve
Current Position Curve
12. n Particle style available in the n Particle creation method
Streak
Balls
Bubble
13. Which of the following is not the cache type available in Maya Dynamics
Memory Cache
Virtual Cache
Particle Disk Cache
14. dynamic effect is readily available in Maya?
Fire
Fumes
Flame
15. Use the Paint Hair Textures tool to paint maps for
Hair Length
Baldness
Transplant Hair
16. Explain in brief the following concept with use of 5 it to create any real world example. (Any two)
Volume Emitter.
Directional Emitter.
Shape Instancing.
17. Define the following Dynamic Fields available in 5 Maya, with an example of each one. (Any two)
Gravity
Uniform
Air
18. Define the concept of fluid dynamics available in Maya. Explain with examples.
static
stable
stationary
2. The connection between the emitter and emitted particle object is not a spatial relationship.
True
False
3. Hardware rendering makes use of your computer's graphic hardware, and is much than software rendering.
slower
better
faster
4. For particle types, you must set a transparency attribute in the material that controls the particle objects color.
vector render
software render
hardware render
5. The provides an intuitive way to set per particle attributes.
Dynamic Relationships Editor
Component Editor
Attribute Editor
6. Which of the following is the type of constraint not available in Maya Rigid body?
barrier
point to surface
nail
7. Both side of a rigid body surface can collide.
True
False
8. The particle object has one particle for each or in the geometry for soft body dynamics.
edge, vertex
edit point, vertex
cv, vertex
9. Springs can be applied on emitter particles.
True
False
10. Which of the following options adds additional turbulence or generate bubbling and ripples to an ocean fluid
Blow
Ripple
Wake
11. position shows how the hair behaves when you play the simulation?
Rest Position Curve
Start Position Curve
Current Position Curve
12. n Particle style available in the n Particle creation method
Streak
Balls
Bubble
13. Which of the following is not the cache type available in Maya Dynamics
Memory Cache
Virtual Cache
Particle Disk Cache
14. dynamic effect is readily available in Maya?
Fire
Fumes
Flame
15. Use the Paint Hair Textures tool to paint maps for
Hair Length
Baldness
Transplant Hair
16. Explain in brief the following concept with use of 5 it to create any real world example. (Any two)
Volume Emitter.
Directional Emitter.
Shape Instancing.
17. Define the following Dynamic Fields available in 5 Maya, with an example of each one. (Any two)
Gravity
Uniform
Air
18. Define the concept of fluid dynamics available in Maya. Explain with examples.
Other Question Papers
Departments
- Centre for Corporate Education, Training & Consultancy (CCETC)
- Centre for Corporate Education, Training & Consultancy (CCETC)
- National Centre for Disability Studies (NCDS)
- School of Agriculture (SOA)
- School of Computer and Information Sciences (SOCIS)
- School of Continuing Education (SOCE)
- School of Education (SOE)
- School of Engineering & Technology (SOET)
- School of Extension and Development Studies (SOEDS)
- School of Foreign Languages (SOFL)
- School of Gender Development Studies(SOGDS)
- School of Health Science (SOHS)
- School of Humanities (SOH)
- School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
- School of Journalism and New Media Studies (SOJNMS)
- School of Law (SOL)
- School of Management Studies (SOMS)
- School of Performing Arts and Visual Arts (SOPVA)
- School of Performing Arts and Visual Arts(SOPVA)
- School of Sciences (SOS)
- School of Social Sciences (SOSS)
- School of Social Work (SOSW)
- School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
- School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
- School of Translation Studies and Training (SOTST)
- School of Vocational Education and Training (SOVET)
- Staff Training & Research in Distance Education (STRIDE)
Subjects
- 3d basics - i
- 3D BASICS - II
- 3d basics-ii
- 3d design
- Animation production Pipeline
- ART OF EDITING
- Basics Of Film Making - I(Group A)
- BASICS OF FILM MAKING - II
- Basics of film making-i
- Case Studies
- Character animation
- Character setup
- Compositing
- Digital enhancement
- Digital Enhancement (Group A)
- Editing
- Fx
- Look development
- Match moving
- The art of editing