Exam Details

Subject Fx
Paper
Exam / Course Bachelor of Arts in 3D Animation and Visual Effects
Department School of Journalism and New Media Studies (SOJNMS)
Organization indira gandhi national open university
Position
Exam Date June, 2016
City, State new delhi,


Question Paper

1. Dynamic animation lets you create realistic motion that's hard to achieve with traditional animation.

(a) manual
keyframe
pose to pose

2. Particles are that display as dots, streaks, spheres, blobby surfaces, or other items.

(a) small spheres
points
small objects

3. A particle object is a collection of particles that share the same properties

(b) behaviour

(c) attributes

4. You can scale the effect of fields,collisions, springs, and goals on particles. True False

5. Emitters generate moving or particles as animation plays. rotating static stationary

6. A goal is a/an follow or move towards. that particles target

(b) field

(c) object

7. Particles can collide with other particles. True False

8. Maya software renderer cannot render the following type of particles Blobby surface Tube Streak.

9. You can give particles and nParticles a life-span to make them from the scene after they reach a specific age.

(a) disappear delete remove


10. A rigid body is a polygonal or NURBS surface converted to a/an shape.

(a) solid unyielding hard


11. When you make a soft body from geometry or a lattice, Maya creates a corresponding object

(a) child parent particle

12. For dynamic fluid effects, Maya simulates fluid motion by solving the Navier-Stokes fluid dynamic equations at each step. second time frame

13. You typically create fur by attaching a new selected surfaces. fur description

(b) fur system

(c) fur object

14. You can use Maya to influence the behaviour of Nucleus objects. forces dynamics fields

15. nCloth is a fast and stable dynamic cloth solution that uses a system of particles to simulate a wide variety of dynamic polygon surfaces.

(a) parent
linked

(c) connected

Answer the following questions in brief Each question carries 5 marks.

16. Explain in brief any two of the following concepts, with use of it to create any real world example: Spring Particle Collisions Event Editor
Passive Rigid Body

17. Define any two of the following dynamic fields available in Maya, with an example of each one: Drag Vortex Gravity

18. Define the concept of Soft Body Dynamics available in Maya. Explain with examples.


Departments

  • Centre for Corporate Education, Training & Consultancy (CCETC)
  • Centre for Corporate Education, Training & Consultancy (CCETC)
  • National Centre for Disability Studies (NCDS)
  • School of Agriculture (SOA)
  • School of Computer and Information Sciences (SOCIS)
  • School of Continuing Education (SOCE)
  • School of Education (SOE)
  • School of Engineering & Technology (SOET)
  • School of Extension and Development Studies (SOEDS)
  • School of Foreign Languages (SOFL)
  • School of Gender Development Studies(SOGDS)
  • School of Health Science (SOHS)
  • School of Humanities (SOH)
  • School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
  • School of Journalism and New Media Studies (SOJNMS)
  • School of Law (SOL)
  • School of Management Studies (SOMS)
  • School of Performing Arts and Visual Arts (SOPVA)
  • School of Performing Arts and Visual Arts(SOPVA)
  • School of Sciences (SOS)
  • School of Social Sciences (SOSS)
  • School of Social Work (SOSW)
  • School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
  • School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
  • School of Translation Studies and Training (SOTST)
  • School of Vocational Education and Training (SOVET)
  • Staff Training & Research in Distance Education (STRIDE)

Subjects

  • 3d basics - i
  • 3D BASICS - II
  • 3d basics-ii
  • 3d design
  • Animation production Pipeline
  • ART OF EDITING
  • Basics Of Film Making - I(Group A)
  • BASICS OF FILM MAKING - II
  • Basics of film making-i
  • Case Studies
  • Character animation
  • Character setup
  • Compositing
  • Digital enhancement
  • Digital Enhancement (Group A)
  • Editing
  • Fx
  • Look development
  • Match moving
  • The art of editing