Exam Details
Subject | Look development | |
Paper | ||
Exam / Course | Bachelor of Arts in 3D Animation and Visual Effects | |
Department | School of Journalism and New Media Studies (SOJNMS) | |
Organization | indira gandhi national open university | |
Position | ||
Exam Date | June, 2016 | |
City, State | new delhi, |
Question Paper
The following section has objective type questions. Selectn the right answer
1. An edge loop is a path of polygon edges that are connected in sequence.
True
False
2. Which of the following is not a primitive in Maya
Geosphere
Helix
Prism
3. NURBS stands for
Non-Universal Reverse Bidirectional Spline
New Uniform Reverse Bezier Spline
Non-Uniform Rational Bezier Spline
4. To create rounded comers on a rectangular curve, which of the following commands should be used
Cut curve
Curve fillet
Insert knot
5. The Duplicate Face feature lets you copy one or more polygon faces in a mesh.
True
False
6. You can construct faces between pairs of border and edges using the Bridge feature.
True
False
7. To extract a face from any polygon mesh, which of the following commands is useful?
Extract
Detach component
Poke face
8. A is a theoretical line that is perpendicular to the surface of a polygon.
Normal
Perpendicular
Ray
9. Which Edit mesh command creates a new separate copy of any selected faces
Poke face
Wedge face
Duplicate face
10. is the tool used for placement of the objects.
Align tool
Place tool
Replace tool
11. A point in a 3D space is called
Segment
Face
Vertex
12. lets you sculpt geometry in an organic way.
Soft selection
Group selection
Quad selection
13. unifies the direction of the surface normals for a selected polygon mesh.
Set-to-face
Average normals
Conform
14. A method of selecting and drawing only those surfaces that face into the surface normal is
Back Face Culling
Hide Back Face
Non-Visible Face
15. is not the vector that defines the dimension of a 3D-scene.
W
X
y
Answer the following questions in brief. Each question carries 5 marks.
16. Explain the Poly clean up process in Maya.
17. Differentiate between Duplicate Special and Duplicate with Transform D in Maya.
18. Differentiate between Parent and Group in Maya.
1. An edge loop is a path of polygon edges that are connected in sequence.
True
False
2. Which of the following is not a primitive in Maya
Geosphere
Helix
Prism
3. NURBS stands for
Non-Universal Reverse Bidirectional Spline
New Uniform Reverse Bezier Spline
Non-Uniform Rational Bezier Spline
4. To create rounded comers on a rectangular curve, which of the following commands should be used
Cut curve
Curve fillet
Insert knot
5. The Duplicate Face feature lets you copy one or more polygon faces in a mesh.
True
False
6. You can construct faces between pairs of border and edges using the Bridge feature.
True
False
7. To extract a face from any polygon mesh, which of the following commands is useful?
Extract
Detach component
Poke face
8. A is a theoretical line that is perpendicular to the surface of a polygon.
Normal
Perpendicular
Ray
9. Which Edit mesh command creates a new separate copy of any selected faces
Poke face
Wedge face
Duplicate face
10. is the tool used for placement of the objects.
Align tool
Place tool
Replace tool
11. A point in a 3D space is called
Segment
Face
Vertex
12. lets you sculpt geometry in an organic way.
Soft selection
Group selection
Quad selection
13. unifies the direction of the surface normals for a selected polygon mesh.
Set-to-face
Average normals
Conform
14. A method of selecting and drawing only those surfaces that face into the surface normal is
Back Face Culling
Hide Back Face
Non-Visible Face
15. is not the vector that defines the dimension of a 3D-scene.
W
X
y
Answer the following questions in brief. Each question carries 5 marks.
16. Explain the Poly clean up process in Maya.
17. Differentiate between Duplicate Special and Duplicate with Transform D in Maya.
18. Differentiate between Parent and Group in Maya.
Other Question Papers
Departments
- Centre for Corporate Education, Training & Consultancy (CCETC)
- Centre for Corporate Education, Training & Consultancy (CCETC)
- National Centre for Disability Studies (NCDS)
- School of Agriculture (SOA)
- School of Computer and Information Sciences (SOCIS)
- School of Continuing Education (SOCE)
- School of Education (SOE)
- School of Engineering & Technology (SOET)
- School of Extension and Development Studies (SOEDS)
- School of Foreign Languages (SOFL)
- School of Gender Development Studies(SOGDS)
- School of Health Science (SOHS)
- School of Humanities (SOH)
- School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
- School of Journalism and New Media Studies (SOJNMS)
- School of Law (SOL)
- School of Management Studies (SOMS)
- School of Performing Arts and Visual Arts (SOPVA)
- School of Performing Arts and Visual Arts(SOPVA)
- School of Sciences (SOS)
- School of Social Sciences (SOSS)
- School of Social Work (SOSW)
- School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
- School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
- School of Translation Studies and Training (SOTST)
- School of Vocational Education and Training (SOVET)
- Staff Training & Research in Distance Education (STRIDE)
Subjects
- 3d basics - i
- 3D BASICS - II
- 3d basics-ii
- 3d design
- Animation production Pipeline
- ART OF EDITING
- Basics Of Film Making - I(Group A)
- BASICS OF FILM MAKING - II
- Basics of film making-i
- Case Studies
- Character animation
- Character setup
- Compositing
- Digital enhancement
- Digital Enhancement (Group A)
- Editing
- Fx
- Look development
- Match moving
- The art of editing