Exam Details
Subject | Character setup | |
Paper | ||
Exam / Course | Bachelor of Arts in 3D Animation and Visual Effects | |
Department | School of Journalism and New Media Studies (SOJNMS) | |
Organization | indira gandhi national open university | |
Position | ||
Exam Date | December, 2015 | |
City, State | new delhi, |
Question Paper
1. lets you see whether any UVs or UV shells overlap when viewed in the UV Texture Editor.
Sew UVs
Shade UVs
Unfold UVs
2. works properly on a single object at a time.
Projection Mapping
Spherical Mapping
Automatic Mapping
3. Maya is used for extra control over the way color changes with light and view angle.
Anisotropic Shader
Surface Shader
Ramp Shader
4. let you create the appearance of variations in the material qualities of the surface by combining two or more material nodes that each have their own qualities.
Shading Map
Layered Shaders
Use Background
5. Stucco is a node in Maya.
3D Texture
2D Texture
Image Texture
6. texture consists of a plane and a sky plane and provides a simple but effective environment to simulate reflections off chrome surfaces.
Env Chrome
Env Sphere
Env Sky
7. are gray scale textures you map to objects to create true surface relief on it otherwise flat object.
Normal Map
Displacement Maps
Bump Map
8. In Maya to place 3D textures on NURBS surfaces, one need to use
Interactive Placement
Texture Placement
Label Mapping
9. in UV Texture Editor automatically untangles and evens out the spacing between UV texture coordinates.
Unfold
Relax
Flip
10. File textures that are used for bump mapping are usually connected via their attribute.
Out Alpha
Out Color
Alpha Gain
11. You can create custom shadow and reflection passes with the material which catches shadow and, or reflections.
Shading Map
Phong
Use Background
12. determines the degree to which a surface reflects its surroundings.
Refractivity
Reflectivity
Reflected color
13. After you create a final layout of your UVs in the UV Texture Editor, you can export an image of the UV shells using
UV Image
UV Snapshot
UV Layout
14. Which of the below Volumetric Material in Maya has color Ramp attributes
Volume Fog
Atmospheric Fog
Light Fog
15. utility in shader networks is capable of acting one way in one set of circumstances and another way in a different set of circumstances.
Condition
Multiply Divide
Reverse
16. Differentiate between the Displacement Map and Bump Map.
17. Explain the process of creating the below:
Glass Shader
Metallic Shader
18. Explain the process of creating a Layered Shader for a Brick wall having Graffiti on it.
Sew UVs
Shade UVs
Unfold UVs
2. works properly on a single object at a time.
Projection Mapping
Spherical Mapping
Automatic Mapping
3. Maya is used for extra control over the way color changes with light and view angle.
Anisotropic Shader
Surface Shader
Ramp Shader
4. let you create the appearance of variations in the material qualities of the surface by combining two or more material nodes that each have their own qualities.
Shading Map
Layered Shaders
Use Background
5. Stucco is a node in Maya.
3D Texture
2D Texture
Image Texture
6. texture consists of a plane and a sky plane and provides a simple but effective environment to simulate reflections off chrome surfaces.
Env Chrome
Env Sphere
Env Sky
7. are gray scale textures you map to objects to create true surface relief on it otherwise flat object.
Normal Map
Displacement Maps
Bump Map
8. In Maya to place 3D textures on NURBS surfaces, one need to use
Interactive Placement
Texture Placement
Label Mapping
9. in UV Texture Editor automatically untangles and evens out the spacing between UV texture coordinates.
Unfold
Relax
Flip
10. File textures that are used for bump mapping are usually connected via their attribute.
Out Alpha
Out Color
Alpha Gain
11. You can create custom shadow and reflection passes with the material which catches shadow and, or reflections.
Shading Map
Phong
Use Background
12. determines the degree to which a surface reflects its surroundings.
Refractivity
Reflectivity
Reflected color
13. After you create a final layout of your UVs in the UV Texture Editor, you can export an image of the UV shells using
UV Image
UV Snapshot
UV Layout
14. Which of the below Volumetric Material in Maya has color Ramp attributes
Volume Fog
Atmospheric Fog
Light Fog
15. utility in shader networks is capable of acting one way in one set of circumstances and another way in a different set of circumstances.
Condition
Multiply Divide
Reverse
16. Differentiate between the Displacement Map and Bump Map.
17. Explain the process of creating the below:
Glass Shader
Metallic Shader
18. Explain the process of creating a Layered Shader for a Brick wall having Graffiti on it.
Other Question Papers
Departments
- Centre for Corporate Education, Training & Consultancy (CCETC)
- Centre for Corporate Education, Training & Consultancy (CCETC)
- National Centre for Disability Studies (NCDS)
- School of Agriculture (SOA)
- School of Computer and Information Sciences (SOCIS)
- School of Continuing Education (SOCE)
- School of Education (SOE)
- School of Engineering & Technology (SOET)
- School of Extension and Development Studies (SOEDS)
- School of Foreign Languages (SOFL)
- School of Gender Development Studies(SOGDS)
- School of Health Science (SOHS)
- School of Humanities (SOH)
- School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
- School of Journalism and New Media Studies (SOJNMS)
- School of Law (SOL)
- School of Management Studies (SOMS)
- School of Performing Arts and Visual Arts (SOPVA)
- School of Performing Arts and Visual Arts(SOPVA)
- School of Sciences (SOS)
- School of Social Sciences (SOSS)
- School of Social Work (SOSW)
- School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
- School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
- School of Translation Studies and Training (SOTST)
- School of Vocational Education and Training (SOVET)
- Staff Training & Research in Distance Education (STRIDE)
Subjects
- 3d basics - i
- 3D BASICS - II
- 3d basics-ii
- 3d design
- Animation production Pipeline
- ART OF EDITING
- Basics Of Film Making - I(Group A)
- BASICS OF FILM MAKING - II
- Basics of film making-i
- Case Studies
- Character animation
- Character setup
- Compositing
- Digital enhancement
- Digital Enhancement (Group A)
- Editing
- Fx
- Look development
- Match moving
- The art of editing