Exam Details

Subject Character setup
Paper
Exam / Course Bachelor of Arts in 3D Animation and Visual Effects
Department School of Journalism and New Media Studies (SOJNMS)
Organization indira gandhi national open university
Position
Exam Date June, 2016
City, State new delhi,


Question Paper

1. Surface shading is a combination of the basic an object and any textures that are

colour

shader

material

2. In visual arts, a is any kind of surface detail both visual and tactile.

shader

texture

material


3. A is a collection of connected rendering nodes that defines how colours and textures contribute.

shading network

texturing network

mapping network


4. materials represent the types of surfaces onto which you can map textures.

Surface

Displacement

Volumetric


5. You can create when you want to use more than one material for an object.

layered textures

layered materials

layered shaders


6. textures wrap around an object, like gift wrapping.

2D

3D

2.5D


7. Procedural textures are 2D or 3D plots of mathematical functions that have limitations in resolution.

True

False

8. File textures filter is better than most textures and can result in better image quality.

2D

3D

procedural

9. technique projects the texture through 3D space like a slide projector.

Normal mapping

Projection mapping

Stencil mapping


10. are greyscale textures you map to objects to create the illusion of surface relief.

Bump maps

Displacement maps

Normal maps


11. The appearance of specular highlights of a/an material depends on the properties of these grooves and their orientation.

Phong E

Blinn

Anisotropic

12. Shiny objects reflect light directly; matte objects light.

deflect

absorb

diffuse

13. If the Transparency Value is the surface is totally

transparent

opaque

invisible

14. UVs are dimensional texture coordinates that reside with the vertex component information for polygonal and subdivision surface meshes.

three

two

uni

15. creates UVs for a polygon mesh by attempting to find the best UV placement by simultaneously projecting from multiple planes.

Planar mapping

Automatic mapping

Camera mapping

Answer the following questions in brief. Each question carries 5 marks.

16. Differentiate between Blinn and Anisotropic shaders. Give two different real world examples for each shader.

17. Define any two of the following passes. How can they be used in a composition?

Beauty Pass

Shadow Pass

Ambient Occlusion Pass

18. Write down the process of unwrapping a torso in the brief. Mention every step from creating the UV layout to exporting the UV layout.


Departments

  • Centre for Corporate Education, Training & Consultancy (CCETC)
  • Centre for Corporate Education, Training & Consultancy (CCETC)
  • National Centre for Disability Studies (NCDS)
  • School of Agriculture (SOA)
  • School of Computer and Information Sciences (SOCIS)
  • School of Continuing Education (SOCE)
  • School of Education (SOE)
  • School of Engineering & Technology (SOET)
  • School of Extension and Development Studies (SOEDS)
  • School of Foreign Languages (SOFL)
  • School of Gender Development Studies(SOGDS)
  • School of Health Science (SOHS)
  • School of Humanities (SOH)
  • School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
  • School of Journalism and New Media Studies (SOJNMS)
  • School of Law (SOL)
  • School of Management Studies (SOMS)
  • School of Performing Arts and Visual Arts (SOPVA)
  • School of Performing Arts and Visual Arts(SOPVA)
  • School of Sciences (SOS)
  • School of Social Sciences (SOSS)
  • School of Social Work (SOSW)
  • School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
  • School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
  • School of Translation Studies and Training (SOTST)
  • School of Vocational Education and Training (SOVET)
  • Staff Training & Research in Distance Education (STRIDE)

Subjects

  • 3d basics - i
  • 3D BASICS - II
  • 3d basics-ii
  • 3d design
  • Animation production Pipeline
  • ART OF EDITING
  • Basics Of Film Making - I(Group A)
  • BASICS OF FILM MAKING - II
  • Basics of film making-i
  • Case Studies
  • Character animation
  • Character setup
  • Compositing
  • Digital enhancement
  • Digital Enhancement (Group A)
  • Editing
  • Fx
  • Look development
  • Match moving
  • The art of editing