Exam Details
Subject | 3d basics-ii | |
Paper | ||
Exam / Course | Bachelor of Arts in 3D Animation and Visual Effects | |
Department | School of Journalism and New Media Studies (SOJNMS) | |
Organization | indira gandhi national open university | |
Position | ||
Exam Date | December, 2015 | |
City, State | new delhi, |
Question Paper
1. Which of the below IK solver uses a line to control the bones?
IK limb solver
Spline IK solver
HD solver
2. Rotation of an object can control position of multiple objects through wire parameters.
True
False
3. To animate an object linking from one target object to another which option is used
Surface constraint
Attachment constraint
Link constraint
4. By default bones are renderable.
True
False
5. Which modifier is used to bind mesh with bones?
Stretch
Slice
Skin
6. In graph editor menu which of the below is not an out of range key?
Cycle
Loop
Steps
7. The principle of animation used before the start of any action in animation is called
Follow through
Overlapping action
Anticipation
8. A spline can be treated as a bone.
True
False
9. The controls an objects orientation so that it always sees at the other object.
Orientation Constraint
Look at Constraint
Position Constraint
10. In Graph Editor which is the default rotation controller for an object?
Linear Rotation
TCB Rotation
Euler XYZ
11. In Graph Editor Blue color curve represents axis.
X
Y
Z
12. In 3Ds max Dope sheet editor is used for:
Moving key frames to adjust timing in animation.
Render the animation.
Creating animation preview.
13. The attributes for a biped can be found in panel.
Modify
Motion
Utilities
14. Skin weights can be mirrored with reference to an axis.
True
False
15. Which of the below modifier is used to animate facial animation
Multires
Morpher
Mesh smooth
16. Answer the following questions in brief. Each question carries 5 marks.
Explain the difference between timing and spacing in brief.
Write a brief note on follow through animation principle.
What is rigging in 3D animation pipeline? Give example.
IK limb solver
Spline IK solver
HD solver
2. Rotation of an object can control position of multiple objects through wire parameters.
True
False
3. To animate an object linking from one target object to another which option is used
Surface constraint
Attachment constraint
Link constraint
4. By default bones are renderable.
True
False
5. Which modifier is used to bind mesh with bones?
Stretch
Slice
Skin
6. In graph editor menu which of the below is not an out of range key?
Cycle
Loop
Steps
7. The principle of animation used before the start of any action in animation is called
Follow through
Overlapping action
Anticipation
8. A spline can be treated as a bone.
True
False
9. The controls an objects orientation so that it always sees at the other object.
Orientation Constraint
Look at Constraint
Position Constraint
10. In Graph Editor which is the default rotation controller for an object?
Linear Rotation
TCB Rotation
Euler XYZ
11. In Graph Editor Blue color curve represents axis.
X
Y
Z
12. In 3Ds max Dope sheet editor is used for:
Moving key frames to adjust timing in animation.
Render the animation.
Creating animation preview.
13. The attributes for a biped can be found in panel.
Modify
Motion
Utilities
14. Skin weights can be mirrored with reference to an axis.
True
False
15. Which of the below modifier is used to animate facial animation
Multires
Morpher
Mesh smooth
16. Answer the following questions in brief. Each question carries 5 marks.
Explain the difference between timing and spacing in brief.
Write a brief note on follow through animation principle.
What is rigging in 3D animation pipeline? Give example.
Other Question Papers
Departments
- Centre for Corporate Education, Training & Consultancy (CCETC)
- Centre for Corporate Education, Training & Consultancy (CCETC)
- National Centre for Disability Studies (NCDS)
- School of Agriculture (SOA)
- School of Computer and Information Sciences (SOCIS)
- School of Continuing Education (SOCE)
- School of Education (SOE)
- School of Engineering & Technology (SOET)
- School of Extension and Development Studies (SOEDS)
- School of Foreign Languages (SOFL)
- School of Gender Development Studies(SOGDS)
- School of Health Science (SOHS)
- School of Humanities (SOH)
- School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
- School of Journalism and New Media Studies (SOJNMS)
- School of Law (SOL)
- School of Management Studies (SOMS)
- School of Performing Arts and Visual Arts (SOPVA)
- School of Performing Arts and Visual Arts(SOPVA)
- School of Sciences (SOS)
- School of Social Sciences (SOSS)
- School of Social Work (SOSW)
- School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
- School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
- School of Translation Studies and Training (SOTST)
- School of Vocational Education and Training (SOVET)
- Staff Training & Research in Distance Education (STRIDE)
Subjects
- 3d basics - i
- 3D BASICS - II
- 3d basics-ii
- 3d design
- Animation production Pipeline
- ART OF EDITING
- Basics Of Film Making - I(Group A)
- BASICS OF FILM MAKING - II
- Basics of film making-i
- Case Studies
- Character animation
- Character setup
- Compositing
- Digital enhancement
- Digital Enhancement (Group A)
- Editing
- Fx
- Look development
- Match moving
- The art of editing