Exam Details
Subject | 3d basics-ii | |
Paper | ||
Exam / Course | Bachelor of Arts in 3D Animation and Visual Effects | |
Department | School of Journalism and New Media Studies (SOJNMS) | |
Organization | indira gandhi national open university | |
Position | ||
Exam Date | June, 2016 | |
City, State | new delhi, |
Question Paper
The following section has objective type questions. Select the correct answer.
1. In child parent linking, FK stands for mode
Form Kinematics
Forward Kinematics
For Kinematics
2. When a single chain of bone is created, each bone is connected through 1 K.
True
False
3. Which of the constraints mentioned below helps you to move an object along a selected path?
Attachment constraint
Loop constraint
Path constraint
4. In 3ds Max, splines can be used as bones.
True
False
5. constraint helps to control the rotation of an object.
Path constraint
Orientation constraint
Deformation constraint
6. In bone editing tool, which option is used to reverse the hierarchy chain
Remove bone
Refine
Reassign root
7. In biped, which of the following modes is not animatable?
Figure mode
Footstep mode
In place mode
8. In biped, footsteps can be customized as per requirement.
True
False
9. Alt+X shortcut helps to see a 3d object as
expert
see through
wireframe
10. Which of the following is a principle of animation?
Primary animation
Timing
Rotation
11. Which constraint helps to link an object to multiple objects?
Path constraint
Position constraint
Link constraint
12. In Skin modifier, what is the maximum value for skin weight?
1
10
100
13. For PAL, the fps is
24
25
29·97
14. In skin modifier, skin vertex weights can be transferred to other objects.
True
False
15. is used in rigging of the eyes.
Look at constraint
Orientation constraint
Position constraint
Answer the following questions in brief. Each question carries 5 marks.
16. Explain the difference between master and slave object in Reaction Manager.
17. What is timing in animation Explain with the help of an example.
18. Explain the process of rigging in brief.
1. In child parent linking, FK stands for mode
Form Kinematics
Forward Kinematics
For Kinematics
2. When a single chain of bone is created, each bone is connected through 1 K.
True
False
3. Which of the constraints mentioned below helps you to move an object along a selected path?
Attachment constraint
Loop constraint
Path constraint
4. In 3ds Max, splines can be used as bones.
True
False
5. constraint helps to control the rotation of an object.
Path constraint
Orientation constraint
Deformation constraint
6. In bone editing tool, which option is used to reverse the hierarchy chain
Remove bone
Refine
Reassign root
7. In biped, which of the following modes is not animatable?
Figure mode
Footstep mode
In place mode
8. In biped, footsteps can be customized as per requirement.
True
False
9. Alt+X shortcut helps to see a 3d object as
expert
see through
wireframe
10. Which of the following is a principle of animation?
Primary animation
Timing
Rotation
11. Which constraint helps to link an object to multiple objects?
Path constraint
Position constraint
Link constraint
12. In Skin modifier, what is the maximum value for skin weight?
1
10
100
13. For PAL, the fps is
24
25
29·97
14. In skin modifier, skin vertex weights can be transferred to other objects.
True
False
15. is used in rigging of the eyes.
Look at constraint
Orientation constraint
Position constraint
Answer the following questions in brief. Each question carries 5 marks.
16. Explain the difference between master and slave object in Reaction Manager.
17. What is timing in animation Explain with the help of an example.
18. Explain the process of rigging in brief.
Other Question Papers
Departments
- Centre for Corporate Education, Training & Consultancy (CCETC)
- Centre for Corporate Education, Training & Consultancy (CCETC)
- National Centre for Disability Studies (NCDS)
- School of Agriculture (SOA)
- School of Computer and Information Sciences (SOCIS)
- School of Continuing Education (SOCE)
- School of Education (SOE)
- School of Engineering & Technology (SOET)
- School of Extension and Development Studies (SOEDS)
- School of Foreign Languages (SOFL)
- School of Gender Development Studies(SOGDS)
- School of Health Science (SOHS)
- School of Humanities (SOH)
- School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
- School of Journalism and New Media Studies (SOJNMS)
- School of Law (SOL)
- School of Management Studies (SOMS)
- School of Performing Arts and Visual Arts (SOPVA)
- School of Performing Arts and Visual Arts(SOPVA)
- School of Sciences (SOS)
- School of Social Sciences (SOSS)
- School of Social Work (SOSW)
- School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
- School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
- School of Translation Studies and Training (SOTST)
- School of Vocational Education and Training (SOVET)
- Staff Training & Research in Distance Education (STRIDE)
Subjects
- 3d basics - i
- 3D BASICS - II
- 3d basics-ii
- 3d design
- Animation production Pipeline
- ART OF EDITING
- Basics Of Film Making - I(Group A)
- BASICS OF FILM MAKING - II
- Basics of film making-i
- Case Studies
- Character animation
- Character setup
- Compositing
- Digital enhancement
- Digital Enhancement (Group A)
- Editing
- Fx
- Look development
- Match moving
- The art of editing