Exam Details
Subject | 3d basics - i | |
Paper | ||
Exam / Course | Bachelor of Arts in 3D Animation and Visual Effects | |
Department | School of Journalism and New Media Studies (SOJNMS) | |
Organization | indira gandhi national open university | |
Position | ||
Exam Date | December, 2015 | |
City, State | new delhi, |
Question Paper
1. Which of the map option allows you to hide portion of the mesh in rendering
Opacity Map
Diffuse Map
Specular Map
2. Which of the below modifier will help to flip the normals in a mesh
Flex
Normal
Edit normal
3. To store light information we use HDRlfiles where HDRI stands for
High Dynamic Range Images
High Defination Result Image
Hue Difference Range Image
4. The shortcut used to toggle view port is
A1t+Z
A1t+W
A1t+B
5. Which of the below lights can generate conical rays of light?
Orrmi light
Spot light
Directional light
6. In UVW unwrap modifier to arrange all the UVs at one click the option is
Pack UVs
Relax
Break
7. To load a reference image in a view port background the shortcut used is
A1t+B
A1t+C
A1t+X
8. An open spline can have 2 options to make first vertex.
True
False
9. To convert a 2D shape into 3D, the modifier used is
Edit surface
Edit spline
Extrude
10. To cast the effect of light scattering onto an object via reflection/refraction through another object is called:
Plastics
Shine
Caustics
11. Volume light effect is available in dialog box.
Environment
View
Lights
12. Which of the option allows many materials to be applied on an object with different material id?
Multi/Sub -object
Shellac
Ink paint
13. In standard lights, to blur the shadows while working with shadow map we use
Bias
Sample range
Shadow density
14. To give 2 dimensional cartoony look to a 3D object in render we should use.
Ink 'n'paint
Raytrace
Top/Bottom
15. Photon emission can be calculated only with
Mental ray render
Sconline render
Radiosity
16. What are the different types of projection Explain any two in brief.
17. What is the importance of Texturing in 3D software?
18. What is Global Illumination? Explain the brief.
Opacity Map
Diffuse Map
Specular Map
2. Which of the below modifier will help to flip the normals in a mesh
Flex
Normal
Edit normal
3. To store light information we use HDRlfiles where HDRI stands for
High Dynamic Range Images
High Defination Result Image
Hue Difference Range Image
4. The shortcut used to toggle view port is
A1t+Z
A1t+W
A1t+B
5. Which of the below lights can generate conical rays of light?
Orrmi light
Spot light
Directional light
6. In UVW unwrap modifier to arrange all the UVs at one click the option is
Pack UVs
Relax
Break
7. To load a reference image in a view port background the shortcut used is
A1t+B
A1t+C
A1t+X
8. An open spline can have 2 options to make first vertex.
True
False
9. To convert a 2D shape into 3D, the modifier used is
Edit surface
Edit spline
Extrude
10. To cast the effect of light scattering onto an object via reflection/refraction through another object is called:
Plastics
Shine
Caustics
11. Volume light effect is available in dialog box.
Environment
View
Lights
12. Which of the option allows many materials to be applied on an object with different material id?
Multi/Sub -object
Shellac
Ink paint
13. In standard lights, to blur the shadows while working with shadow map we use
Bias
Sample range
Shadow density
14. To give 2 dimensional cartoony look to a 3D object in render we should use.
Ink 'n'paint
Raytrace
Top/Bottom
15. Photon emission can be calculated only with
Mental ray render
Sconline render
Radiosity
16. What are the different types of projection Explain any two in brief.
17. What is the importance of Texturing in 3D software?
18. What is Global Illumination? Explain the brief.
Other Question Papers
Departments
- Centre for Corporate Education, Training & Consultancy (CCETC)
- Centre for Corporate Education, Training & Consultancy (CCETC)
- National Centre for Disability Studies (NCDS)
- School of Agriculture (SOA)
- School of Computer and Information Sciences (SOCIS)
- School of Continuing Education (SOCE)
- School of Education (SOE)
- School of Engineering & Technology (SOET)
- School of Extension and Development Studies (SOEDS)
- School of Foreign Languages (SOFL)
- School of Gender Development Studies(SOGDS)
- School of Health Science (SOHS)
- School of Humanities (SOH)
- School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
- School of Journalism and New Media Studies (SOJNMS)
- School of Law (SOL)
- School of Management Studies (SOMS)
- School of Performing Arts and Visual Arts (SOPVA)
- School of Performing Arts and Visual Arts(SOPVA)
- School of Sciences (SOS)
- School of Social Sciences (SOSS)
- School of Social Work (SOSW)
- School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
- School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
- School of Translation Studies and Training (SOTST)
- School of Vocational Education and Training (SOVET)
- Staff Training & Research in Distance Education (STRIDE)
Subjects
- 3d basics - i
- 3D BASICS - II
- 3d basics-ii
- 3d design
- Animation production Pipeline
- ART OF EDITING
- Basics Of Film Making - I(Group A)
- BASICS OF FILM MAKING - II
- Basics of film making-i
- Case Studies
- Character animation
- Character setup
- Compositing
- Digital enhancement
- Digital Enhancement (Group A)
- Editing
- Fx
- Look development
- Match moving
- The art of editing