Exam Details

Subject Animation production Pipeline
Paper
Exam / Course Bachelor of Arts in 3D Animation and Visual Effects
Department School of Journalism and New Media Studies (SOJNMS)
Organization indira gandhi national open university
Position
Exam Date December, 2015
City, State new delhi,


Question Paper

The following section has objective questions. Please tick the right answers.

1. In 3Ds Max Particle Flow employs an event driven model, using a special dialog called

PF source

Particle view

Depot

2. In 3Ds Max Particle Flow, operators and tests are known collectively as

actions

events

flow

3. In 3Ds Max Particle Flow, the first event in the system is always a event, whose contents affect all particles in the system.

main

global

local

4. In 3Ds Max Particle Flow, rate parameters, such as speed, are measured in units per

second

frame

25th frame

5. In 3Ds Max Particle Flow, the contains all Particle Flow actions, as well as several default particle systems.

depot

parameters panel

event display

6. In 3Ds Max Particle Flow, operators let you describe particle speed and direction, shape, appearance and more.

True

False

7. In 3Ds Max Particle Flow, the Birth Texture operator uses an texture to calculate the timing, location and scale of particles.

procedural

ramp

animated

8. In 3Ds Max Particle Flow, the spin operator is applied once per event per particle, except when using the option.

Random 3D

Speed Space Follow

World Space

9. In 3Ds Max Find Target Test can't be used with animated object.

True

False

10. In 3Ds Max the is an universal deflector that lets you use any object as particle deflector.

Deflector

S Deflector

U Deflector

11. In Particle view the operator lets you give particles material IDs that can vary during the event. It also lets you assign a different material to each particle based on it's material ID.

Material Frequency

Material Dynamic

Material Static

12. In Particle Flow keep apart doesn't use particle geometry; rather, it creates a spherical force field centered on the pivot of each particle.

True

False

13. In Maya point Render Type of Particle System can't be rendered with Mental Ray Renderer.

True

False

14. In Maya the field pulls objects in a circular or spiraling direction.

Spin

Spiral

Vortex

15. In Maya which of the following factor sets how much a moving rigid body resists movement against another rigid body's surface?

Friction

Static Friction

Dynamic Friction


16. In Maya a attribute lets you set the value of the attribute individually for each particles of the object.

per particle

per object

per vertex

17. In Maya particle dynamics sets how much of a particle object's velocity attribute value is retained from frame to frame.

Drag

Goal

Conserve

18. In Maya 'Scale Rate by Object Size' attribute not available when particle emitter type is

Volume

Directional

Surface

19. Particles collide with geometry to create new particles upon contact. In Maya the process called

Per Point Emission Rate

Particle Collision Event Editor

Spawn


20. A particle object is a collection of particles that 2 share the same

attributes

shapes

speed


21. In Maya you can't scale the effect of fields, collisions, springs and goal on particles.

True

False

22. In Maya dynamics, emitters generate moving or particles as an animation plays.

stable

static

stationary

23. In Maya, Dynamics do not affect the child object's transform values.

True

False

24. In Maya dynamics, volume emitters emit particles from a volume.

open

closed

fixed

25. In Realflow can't be influenced by deamons.

Multibody

Particles

Realwave

26. Objects can't be modified in terms of polygon or vertex number by Realflow's GUI.

True

False

27. In Realflow is a very important attribute and effective tool to sharpen meshes and eliminate the rounded and "blobby" look.

Filters

Smooth

Particle Density

28. Surface deformation can be exported from 3Ds Max to Realflow with file format.

FBX

OBJ

SD

29. In Realflow one object can only be controlled dynamically, there is no option for manual animation.

True

False

30. In Realflow tries to limit a fluids expansion tendency.

Ext pressure

Surface tension

Int pressure

Answer the below questions with a detailed diagram/flow chart. Each question carries 10 marks.


1. Explain the production process involved in creating a "Realistic Campfire" in 3Ds Max.

2. Describe the production process and integration between Maya/Max and Realflow for the below examples:

Bottle filling with water

Cream falling down on a cake

3. Explain the stepwise process involved to create a realistic simulation of an explosion using Maya Fluid dynamics.

4. Define Newton field and Uniform field in Maya and explain their usage in brief.


Departments

  • Centre for Corporate Education, Training & Consultancy (CCETC)
  • Centre for Corporate Education, Training & Consultancy (CCETC)
  • National Centre for Disability Studies (NCDS)
  • School of Agriculture (SOA)
  • School of Computer and Information Sciences (SOCIS)
  • School of Continuing Education (SOCE)
  • School of Education (SOE)
  • School of Engineering & Technology (SOET)
  • School of Extension and Development Studies (SOEDS)
  • School of Foreign Languages (SOFL)
  • School of Gender Development Studies(SOGDS)
  • School of Health Science (SOHS)
  • School of Humanities (SOH)
  • School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
  • School of Journalism and New Media Studies (SOJNMS)
  • School of Law (SOL)
  • School of Management Studies (SOMS)
  • School of Performing Arts and Visual Arts (SOPVA)
  • School of Performing Arts and Visual Arts(SOPVA)
  • School of Sciences (SOS)
  • School of Social Sciences (SOSS)
  • School of Social Work (SOSW)
  • School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
  • School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
  • School of Translation Studies and Training (SOTST)
  • School of Vocational Education and Training (SOVET)
  • Staff Training & Research in Distance Education (STRIDE)

Subjects

  • 3d basics - i
  • 3D BASICS - II
  • 3d basics-ii
  • 3d design
  • Animation production Pipeline
  • ART OF EDITING
  • Basics Of Film Making - I(Group A)
  • BASICS OF FILM MAKING - II
  • Basics of film making-i
  • Case Studies
  • Character animation
  • Character setup
  • Compositing
  • Digital enhancement
  • Digital Enhancement (Group A)
  • Editing
  • Fx
  • Look development
  • Match moving
  • The art of editing