Exam Details
Subject | Animation production Pipeline | |
Paper | ||
Exam / Course | Bachelor of Arts in 3D Animation and Visual Effects | |
Department | School of Journalism and New Media Studies (SOJNMS) | |
Organization | indira gandhi national open university | |
Position | ||
Exam Date | December, 2015 | |
City, State | new delhi, |
Question Paper
The following section has objective questions. Please tick the right answers.
1. In 3Ds Max Particle Flow employs an event driven model, using a special dialog called
PF source
Particle view
Depot
2. In 3Ds Max Particle Flow, operators and tests are known collectively as
actions
events
flow
3. In 3Ds Max Particle Flow, the first event in the system is always a event, whose contents affect all particles in the system.
main
global
local
4. In 3Ds Max Particle Flow, rate parameters, such as speed, are measured in units per
second
frame
25th frame
5. In 3Ds Max Particle Flow, the contains all Particle Flow actions, as well as several default particle systems.
depot
parameters panel
event display
6. In 3Ds Max Particle Flow, operators let you describe particle speed and direction, shape, appearance and more.
True
False
7. In 3Ds Max Particle Flow, the Birth Texture operator uses an texture to calculate the timing, location and scale of particles.
procedural
ramp
animated
8. In 3Ds Max Particle Flow, the spin operator is applied once per event per particle, except when using the option.
Random 3D
Speed Space Follow
World Space
9. In 3Ds Max Find Target Test can't be used with animated object.
True
False
10. In 3Ds Max the is an universal deflector that lets you use any object as particle deflector.
Deflector
S Deflector
U Deflector
11. In Particle view the operator lets you give particles material IDs that can vary during the event. It also lets you assign a different material to each particle based on it's material ID.
Material Frequency
Material Dynamic
Material Static
12. In Particle Flow keep apart doesn't use particle geometry; rather, it creates a spherical force field centered on the pivot of each particle.
True
False
13. In Maya point Render Type of Particle System can't be rendered with Mental Ray Renderer.
True
False
14. In Maya the field pulls objects in a circular or spiraling direction.
Spin
Spiral
Vortex
15. In Maya which of the following factor sets how much a moving rigid body resists movement against another rigid body's surface?
Friction
Static Friction
Dynamic Friction
16. In Maya a attribute lets you set the value of the attribute individually for each particles of the object.
per particle
per object
per vertex
17. In Maya particle dynamics sets how much of a particle object's velocity attribute value is retained from frame to frame.
Drag
Goal
Conserve
18. In Maya 'Scale Rate by Object Size' attribute not available when particle emitter type is
Volume
Directional
Surface
19. Particles collide with geometry to create new particles upon contact. In Maya the process called
Per Point Emission Rate
Particle Collision Event Editor
Spawn
20. A particle object is a collection of particles that 2 share the same
attributes
shapes
speed
21. In Maya you can't scale the effect of fields, collisions, springs and goal on particles.
True
False
22. In Maya dynamics, emitters generate moving or particles as an animation plays.
stable
static
stationary
23. In Maya, Dynamics do not affect the child object's transform values.
True
False
24. In Maya dynamics, volume emitters emit particles from a volume.
open
closed
fixed
25. In Realflow can't be influenced by deamons.
Multibody
Particles
Realwave
26. Objects can't be modified in terms of polygon or vertex number by Realflow's GUI.
True
False
27. In Realflow is a very important attribute and effective tool to sharpen meshes and eliminate the rounded and "blobby" look.
Filters
Smooth
Particle Density
28. Surface deformation can be exported from 3Ds Max to Realflow with file format.
FBX
OBJ
SD
29. In Realflow one object can only be controlled dynamically, there is no option for manual animation.
True
False
30. In Realflow tries to limit a fluids expansion tendency.
Ext pressure
Surface tension
Int pressure
Answer the below questions with a detailed diagram/flow chart. Each question carries 10 marks.
1. Explain the production process involved in creating a "Realistic Campfire" in 3Ds Max.
2. Describe the production process and integration between Maya/Max and Realflow for the below examples:
Bottle filling with water
Cream falling down on a cake
3. Explain the stepwise process involved to create a realistic simulation of an explosion using Maya Fluid dynamics.
4. Define Newton field and Uniform field in Maya and explain their usage in brief.
1. In 3Ds Max Particle Flow employs an event driven model, using a special dialog called
PF source
Particle view
Depot
2. In 3Ds Max Particle Flow, operators and tests are known collectively as
actions
events
flow
3. In 3Ds Max Particle Flow, the first event in the system is always a event, whose contents affect all particles in the system.
main
global
local
4. In 3Ds Max Particle Flow, rate parameters, such as speed, are measured in units per
second
frame
25th frame
5. In 3Ds Max Particle Flow, the contains all Particle Flow actions, as well as several default particle systems.
depot
parameters panel
event display
6. In 3Ds Max Particle Flow, operators let you describe particle speed and direction, shape, appearance and more.
True
False
7. In 3Ds Max Particle Flow, the Birth Texture operator uses an texture to calculate the timing, location and scale of particles.
procedural
ramp
animated
8. In 3Ds Max Particle Flow, the spin operator is applied once per event per particle, except when using the option.
Random 3D
Speed Space Follow
World Space
9. In 3Ds Max Find Target Test can't be used with animated object.
True
False
10. In 3Ds Max the is an universal deflector that lets you use any object as particle deflector.
Deflector
S Deflector
U Deflector
11. In Particle view the operator lets you give particles material IDs that can vary during the event. It also lets you assign a different material to each particle based on it's material ID.
Material Frequency
Material Dynamic
Material Static
12. In Particle Flow keep apart doesn't use particle geometry; rather, it creates a spherical force field centered on the pivot of each particle.
True
False
13. In Maya point Render Type of Particle System can't be rendered with Mental Ray Renderer.
True
False
14. In Maya the field pulls objects in a circular or spiraling direction.
Spin
Spiral
Vortex
15. In Maya which of the following factor sets how much a moving rigid body resists movement against another rigid body's surface?
Friction
Static Friction
Dynamic Friction
16. In Maya a attribute lets you set the value of the attribute individually for each particles of the object.
per particle
per object
per vertex
17. In Maya particle dynamics sets how much of a particle object's velocity attribute value is retained from frame to frame.
Drag
Goal
Conserve
18. In Maya 'Scale Rate by Object Size' attribute not available when particle emitter type is
Volume
Directional
Surface
19. Particles collide with geometry to create new particles upon contact. In Maya the process called
Per Point Emission Rate
Particle Collision Event Editor
Spawn
20. A particle object is a collection of particles that 2 share the same
attributes
shapes
speed
21. In Maya you can't scale the effect of fields, collisions, springs and goal on particles.
True
False
22. In Maya dynamics, emitters generate moving or particles as an animation plays.
stable
static
stationary
23. In Maya, Dynamics do not affect the child object's transform values.
True
False
24. In Maya dynamics, volume emitters emit particles from a volume.
open
closed
fixed
25. In Realflow can't be influenced by deamons.
Multibody
Particles
Realwave
26. Objects can't be modified in terms of polygon or vertex number by Realflow's GUI.
True
False
27. In Realflow is a very important attribute and effective tool to sharpen meshes and eliminate the rounded and "blobby" look.
Filters
Smooth
Particle Density
28. Surface deformation can be exported from 3Ds Max to Realflow with file format.
FBX
OBJ
SD
29. In Realflow one object can only be controlled dynamically, there is no option for manual animation.
True
False
30. In Realflow tries to limit a fluids expansion tendency.
Ext pressure
Surface tension
Int pressure
Answer the below questions with a detailed diagram/flow chart. Each question carries 10 marks.
1. Explain the production process involved in creating a "Realistic Campfire" in 3Ds Max.
2. Describe the production process and integration between Maya/Max and Realflow for the below examples:
Bottle filling with water
Cream falling down on a cake
3. Explain the stepwise process involved to create a realistic simulation of an explosion using Maya Fluid dynamics.
4. Define Newton field and Uniform field in Maya and explain their usage in brief.
Other Question Papers
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Subjects
- 3d basics - i
- 3D BASICS - II
- 3d basics-ii
- 3d design
- Animation production Pipeline
- ART OF EDITING
- Basics Of Film Making - I(Group A)
- BASICS OF FILM MAKING - II
- Basics of film making-i
- Case Studies
- Character animation
- Character setup
- Compositing
- Digital enhancement
- Digital Enhancement (Group A)
- Editing
- Fx
- Look development
- Match moving
- The art of editing