Exam Details

Subject Animation production Pipeline
Paper
Exam / Course Bachelor of Arts in 3D Animation and Visual Effects
Department School of Journalism and New Media Studies (SOJNMS)
Organization indira gandhi national open university
Position
Exam Date June, 2016
City, State new delhi,


Question Paper

No. of Printed Pages: 8 IBNM-OOll
BACHELOR OF ARTS IN 3D ANIMATION AND
VISUAL EFFECTS
Term-End Theory Examination
June, 2016




BNM-001 ANIMATION PRODUCTION PIPELINE
Time: 3 hours MaximumMarks: 100 (Weightage
Note: Attempt all questions.
The following section has objective type questions. Select the right answer. Each question carnes 2 marks.

1. In 3ds Max Particle Flow, the flow sends particles from to using tests. 2

event,operator

operator, event

event, event

2. In 3ds Max Particle Flow, the particle flow components are subdivided into three main categories: Operators, Flows and

Nodes

Tests

Connections

3. In 3ds Max Particle Flow, the Birth operator should not exist at the top of the birth event. 2

True

False

4. In 3ds Max, Particle Flow's operator lets you store all or part of a particle animation in memory or to a file. 2

store

save

cache

5. In 3ds Max Particle Flow, the particle flow source is the for each flow, and also serves as the default 2

viewport icon, emitter

emitter, viewport icon

None of the above

6. In 3ds Max Particle Flow, the basic function of a test in particle flow is to determine whether the· particles satisfy one or more conditions, and if so, make them unavailable for sending to another event. 2

True

False

7. In 3ds Max Particle Flow, the rotation operator gives an angular velocity to the particles in an event, with optional random variation. 2

True

False

8. The speed operator works on an instantaneous basis. It sets each particle's speed once only, when it enters the event. 2

True

False

9. To use Particle Age Map, which operator will be used? 2

Material Dynamic

Material Static

Mapping

10. Which one of the following test operators checks whether a specific amount of time has passed since the start of the animation? 2

Life Test

Life Span

Age Test

11. Find target operator can't be used without any target geometry. 2

True

False

12. Which deflector type is not supported by collision spawn test? 2

Deflector

Dynaflect

UDeflector

13. In Maya, springs are used to give soft bodies and groups of particles to external structure. 2

True

False

14. In Maya Dynamics, surface emitters emit particles from random, evenly distributed positions on the faces of NURBS or polygonal surfaces. 2

inner

outer

normal

15. In Maya Dynamics, the connection between the emitter and emitted particle object is not a spatial relationship. 2

True

False

16. In Maya Dynamics, a goal can be any object except a surface. 2

Subdiv

NURBS

Curve on

17. In Maya Dynamics, you can't add a goal to individual particles of the particle object. 2

True

False

18. In Maya Dynamics, you can use the Relationships Editor to reassign collisions between particles and rigid bodies or soft bodies. 2

Collision

Particle

Dynamic

19. In Maya, Motion blur is not supported for hardware particle rendering in mental ray. 2

True

False

20. In Maya, the particle cloud shader is a material that you can assign to particles with a cloud render type to achieve
effects such as gas or clouds. 2

layered

lambert

volume

21. In Maya Dynamics, the particle tool lets you create and position particles individually or in grids or region. 2

spherical

cubical

square

22. In Maya Dynamics, attributes are attributes the particle object has by default. 2

dynamic

motion

static

23. In Maya Dynamics, you can add as per particle rgbPP attribute. All particles in the object use the same colour. 2

True

False

24. In Maya, you can give nParticles a lifespan to make them disappear from the scene after they reach a specified 2

time

frame

age

25. In Maya, 2D fluids inherently require extra data to define them, which can make them very large. 2

True

False

26. In RealFlow, RealWave mesh can be influenced by daemons. 2

True

False

27. In RealFlow, which of the following options acts like a constraint between two objects? 2

Multi Servo

Multi Body

Multi Joint

28. In RealFlow, daemon is used to define a lifespan for the particles and remove them when this limit is reached. 2

K Life

K Age

K Time

29. With the emitters you can create filaments from an object's vertices in RealFlow. 2

fill volume

fibers

bitmap

30. In RealFlow, standard geometry scale value for any object exported from 3ds Max should be 2

0.1

0.01

1.0

Answer the following questions with detailed diagrams /flow charts. Each question carries 10 marks.

31. Explain the production process involved in creating a "Fountain" with particles in 3ds Max. 10

32. Describe the production process involved in creating a group of bees roaming around a honeycomb with the help of Maya particles. 10

33. Describe the production process and integration between Maya/Max and RealFlow for the following examples 10

Pouring milk in pot

Honey falling down on a spoon

34. Define the Gravity field and Drag field in Maya and explain their usage in brief. 10


Departments

  • Centre for Corporate Education, Training & Consultancy (CCETC)
  • Centre for Corporate Education, Training & Consultancy (CCETC)
  • National Centre for Disability Studies (NCDS)
  • School of Agriculture (SOA)
  • School of Computer and Information Sciences (SOCIS)
  • School of Continuing Education (SOCE)
  • School of Education (SOE)
  • School of Engineering & Technology (SOET)
  • School of Extension and Development Studies (SOEDS)
  • School of Foreign Languages (SOFL)
  • School of Gender Development Studies(SOGDS)
  • School of Health Science (SOHS)
  • School of Humanities (SOH)
  • School of Interdisciplinary and Trans-Disciplinary Studies (SOITDS)
  • School of Journalism and New Media Studies (SOJNMS)
  • School of Law (SOL)
  • School of Management Studies (SOMS)
  • School of Performing Arts and Visual Arts (SOPVA)
  • School of Performing Arts and Visual Arts(SOPVA)
  • School of Sciences (SOS)
  • School of Social Sciences (SOSS)
  • School of Social Work (SOSW)
  • School of Tourism & Hospitality Service Sectoral SOMS (SOTHSM)
  • School of Tourism &Hospitality Service Sectoral SOMS (SOTHSSM)
  • School of Translation Studies and Training (SOTST)
  • School of Vocational Education and Training (SOVET)
  • Staff Training & Research in Distance Education (STRIDE)

Subjects

  • 3d basics - i
  • 3D BASICS - II
  • 3d basics-ii
  • 3d design
  • Animation production Pipeline
  • ART OF EDITING
  • Basics Of Film Making - I(Group A)
  • BASICS OF FILM MAKING - II
  • Basics of film making-i
  • Case Studies
  • Character animation
  • Character setup
  • Compositing
  • Digital enhancement
  • Digital Enhancement (Group A)
  • Editing
  • Fx
  • Look development
  • Match moving
  • The art of editing