Exam Details
Subject | Animation production Pipeline | |
Paper | ||
Exam / Course | Bachelor of Arts in 3D Animation and Visual Effects | |
Department | School of Journalism and New Media Studies (SOJNMS) | |
Organization | indira gandhi national open university | |
Position | ||
Exam Date | June, 2016 | |
City, State | new delhi, |
Question Paper
No. of Printed Pages: 8 IBNM-OOll
BACHELOR OF ARTS IN 3D ANIMATION AND
VISUAL EFFECTS
Term-End Theory Examination
June, 2016
BNM-001 ANIMATION PRODUCTION PIPELINE
Time: 3 hours MaximumMarks: 100 (Weightage
Note: Attempt all questions.
The following section has objective type questions. Select the right answer. Each question carnes 2 marks.
1. In 3ds Max Particle Flow, the flow sends particles from to using tests. 2
event,operator
operator, event
event, event
2. In 3ds Max Particle Flow, the particle flow components are subdivided into three main categories: Operators, Flows and
Nodes
Tests
Connections
3. In 3ds Max Particle Flow, the Birth operator should not exist at the top of the birth event. 2
True
False
4. In 3ds Max, Particle Flow's operator lets you store all or part of a particle animation in memory or to a file. 2
store
save
cache
5. In 3ds Max Particle Flow, the particle flow source is the for each flow, and also serves as the default 2
viewport icon, emitter
emitter, viewport icon
None of the above
6. In 3ds Max Particle Flow, the basic function of a test in particle flow is to determine whether the· particles satisfy one or more conditions, and if so, make them unavailable for sending to another event. 2
True
False
7. In 3ds Max Particle Flow, the rotation operator gives an angular velocity to the particles in an event, with optional random variation. 2
True
False
8. The speed operator works on an instantaneous basis. It sets each particle's speed once only, when it enters the event. 2
True
False
9. To use Particle Age Map, which operator will be used? 2
Material Dynamic
Material Static
Mapping
10. Which one of the following test operators checks whether a specific amount of time has passed since the start of the animation? 2
Life Test
Life Span
Age Test
11. Find target operator can't be used without any target geometry. 2
True
False
12. Which deflector type is not supported by collision spawn test? 2
Deflector
Dynaflect
UDeflector
13. In Maya, springs are used to give soft bodies and groups of particles to external structure. 2
True
False
14. In Maya Dynamics, surface emitters emit particles from random, evenly distributed positions on the faces of NURBS or polygonal surfaces. 2
inner
outer
normal
15. In Maya Dynamics, the connection between the emitter and emitted particle object is not a spatial relationship. 2
True
False
16. In Maya Dynamics, a goal can be any object except a surface. 2
Subdiv
NURBS
Curve on
17. In Maya Dynamics, you can't add a goal to individual particles of the particle object. 2
True
False
18. In Maya Dynamics, you can use the Relationships Editor to reassign collisions between particles and rigid bodies or soft bodies. 2
Collision
Particle
Dynamic
19. In Maya, Motion blur is not supported for hardware particle rendering in mental ray. 2
True
False
20. In Maya, the particle cloud shader is a material that you can assign to particles with a cloud render type to achieve
effects such as gas or clouds. 2
layered
lambert
volume
21. In Maya Dynamics, the particle tool lets you create and position particles individually or in grids or region. 2
spherical
cubical
square
22. In Maya Dynamics, attributes are attributes the particle object has by default. 2
dynamic
motion
static
23. In Maya Dynamics, you can add as per particle rgbPP attribute. All particles in the object use the same colour. 2
True
False
24. In Maya, you can give nParticles a lifespan to make them disappear from the scene after they reach a specified 2
time
frame
age
25. In Maya, 2D fluids inherently require extra data to define them, which can make them very large. 2
True
False
26. In RealFlow, RealWave mesh can be influenced by daemons. 2
True
False
27. In RealFlow, which of the following options acts like a constraint between two objects? 2
Multi Servo
Multi Body
Multi Joint
28. In RealFlow, daemon is used to define a lifespan for the particles and remove them when this limit is reached. 2
K Life
K Age
K Time
29. With the emitters you can create filaments from an object's vertices in RealFlow. 2
fill volume
fibers
bitmap
30. In RealFlow, standard geometry scale value for any object exported from 3ds Max should be 2
0.1
0.01
1.0
Answer the following questions with detailed diagrams /flow charts. Each question carries 10 marks.
31. Explain the production process involved in creating a "Fountain" with particles in 3ds Max. 10
32. Describe the production process involved in creating a group of bees roaming around a honeycomb with the help of Maya particles. 10
33. Describe the production process and integration between Maya/Max and RealFlow for the following examples 10
Pouring milk in pot
Honey falling down on a spoon
34. Define the Gravity field and Drag field in Maya and explain their usage in brief. 10
BACHELOR OF ARTS IN 3D ANIMATION AND
VISUAL EFFECTS
Term-End Theory Examination
June, 2016
BNM-001 ANIMATION PRODUCTION PIPELINE
Time: 3 hours MaximumMarks: 100 (Weightage
Note: Attempt all questions.
The following section has objective type questions. Select the right answer. Each question carnes 2 marks.
1. In 3ds Max Particle Flow, the flow sends particles from to using tests. 2
event,operator
operator, event
event, event
2. In 3ds Max Particle Flow, the particle flow components are subdivided into three main categories: Operators, Flows and
Nodes
Tests
Connections
3. In 3ds Max Particle Flow, the Birth operator should not exist at the top of the birth event. 2
True
False
4. In 3ds Max, Particle Flow's operator lets you store all or part of a particle animation in memory or to a file. 2
store
save
cache
5. In 3ds Max Particle Flow, the particle flow source is the for each flow, and also serves as the default 2
viewport icon, emitter
emitter, viewport icon
None of the above
6. In 3ds Max Particle Flow, the basic function of a test in particle flow is to determine whether the· particles satisfy one or more conditions, and if so, make them unavailable for sending to another event. 2
True
False
7. In 3ds Max Particle Flow, the rotation operator gives an angular velocity to the particles in an event, with optional random variation. 2
True
False
8. The speed operator works on an instantaneous basis. It sets each particle's speed once only, when it enters the event. 2
True
False
9. To use Particle Age Map, which operator will be used? 2
Material Dynamic
Material Static
Mapping
10. Which one of the following test operators checks whether a specific amount of time has passed since the start of the animation? 2
Life Test
Life Span
Age Test
11. Find target operator can't be used without any target geometry. 2
True
False
12. Which deflector type is not supported by collision spawn test? 2
Deflector
Dynaflect
UDeflector
13. In Maya, springs are used to give soft bodies and groups of particles to external structure. 2
True
False
14. In Maya Dynamics, surface emitters emit particles from random, evenly distributed positions on the faces of NURBS or polygonal surfaces. 2
inner
outer
normal
15. In Maya Dynamics, the connection between the emitter and emitted particle object is not a spatial relationship. 2
True
False
16. In Maya Dynamics, a goal can be any object except a surface. 2
Subdiv
NURBS
Curve on
17. In Maya Dynamics, you can't add a goal to individual particles of the particle object. 2
True
False
18. In Maya Dynamics, you can use the Relationships Editor to reassign collisions between particles and rigid bodies or soft bodies. 2
Collision
Particle
Dynamic
19. In Maya, Motion blur is not supported for hardware particle rendering in mental ray. 2
True
False
20. In Maya, the particle cloud shader is a material that you can assign to particles with a cloud render type to achieve
effects such as gas or clouds. 2
layered
lambert
volume
21. In Maya Dynamics, the particle tool lets you create and position particles individually or in grids or region. 2
spherical
cubical
square
22. In Maya Dynamics, attributes are attributes the particle object has by default. 2
dynamic
motion
static
23. In Maya Dynamics, you can add as per particle rgbPP attribute. All particles in the object use the same colour. 2
True
False
24. In Maya, you can give nParticles a lifespan to make them disappear from the scene after they reach a specified 2
time
frame
age
25. In Maya, 2D fluids inherently require extra data to define them, which can make them very large. 2
True
False
26. In RealFlow, RealWave mesh can be influenced by daemons. 2
True
False
27. In RealFlow, which of the following options acts like a constraint between two objects? 2
Multi Servo
Multi Body
Multi Joint
28. In RealFlow, daemon is used to define a lifespan for the particles and remove them when this limit is reached. 2
K Life
K Age
K Time
29. With the emitters you can create filaments from an object's vertices in RealFlow. 2
fill volume
fibers
bitmap
30. In RealFlow, standard geometry scale value for any object exported from 3ds Max should be 2
0.1
0.01
1.0
Answer the following questions with detailed diagrams /flow charts. Each question carries 10 marks.
31. Explain the production process involved in creating a "Fountain" with particles in 3ds Max. 10
32. Describe the production process involved in creating a group of bees roaming around a honeycomb with the help of Maya particles. 10
33. Describe the production process and integration between Maya/Max and RealFlow for the following examples 10
Pouring milk in pot
Honey falling down on a spoon
34. Define the Gravity field and Drag field in Maya and explain their usage in brief. 10
Other Question Papers
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Subjects
- 3d basics - i
- 3D BASICS - II
- 3d basics-ii
- 3d design
- Animation production Pipeline
- ART OF EDITING
- Basics Of Film Making - I(Group A)
- BASICS OF FILM MAKING - II
- Basics of film making-i
- Case Studies
- Character animation
- Character setup
- Compositing
- Digital enhancement
- Digital Enhancement (Group A)
- Editing
- Fx
- Look development
- Match moving
- The art of editing